/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2022, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include class Field; class SquareButton; class SquareLabel; class Square { AK_MAKE_NONCOPYABLE(Square); public: Square() = default; ~Square() = default; Field* field { nullptr }; bool is_swept { false }; bool has_mine { false }; bool has_flag { false }; bool is_considering { false }; size_t row { 0 }; size_t column { 0 }; size_t number { 0 }; RefPtr button; RefPtr label; template void for_each_neighbor(Callback); }; class Field final : public GUI::Frame { C_OBJECT(Field) friend class Square; friend class SquareLabel; public: static ErrorOr> create(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button, Function on_size_changed); virtual ~Field() override = default; enum class Difficulty { Beginner, Intermediate, Expert, Madwoman, Custom }; StringView difficulty_to_string(Difficulty difficulty) const { switch (difficulty) { case Difficulty::Beginner: return "beginner"sv; case Difficulty::Intermediate: return "intermediate"sv; case Difficulty::Expert: return "expert"sv; case Difficulty::Madwoman: return "madwoman"sv; case Difficulty::Custom: return "custom"sv; default: VERIFY_NOT_REACHED(); } } Optional difficulty_from_string(StringView difficulty_string) const { if (difficulty_string.matches("beginner"sv)) return Difficulty::Beginner; if (difficulty_string.equals_ignoring_case("intermediate"sv)) return Difficulty::Intermediate; if (difficulty_string.equals_ignoring_case("expert"sv)) return Difficulty::Expert; if (difficulty_string.equals_ignoring_case("madwoman"sv)) return Difficulty::Madwoman; if (difficulty_string.equals_ignoring_case("custom"sv)) return Difficulty::Custom; return {}; } Difficulty difficulty() const { return m_difficulty; } size_t rows() const { return m_rows; } size_t columns() const { return m_columns; } size_t mine_count() const { return m_mine_count; } int square_size() const { return 15; } bool is_single_chording() const { return m_single_chording; } void set_field_difficulty(Difficulty difficulty); void set_field_size(Difficulty difficulty, size_t rows, size_t columns, size_t mine_count); void set_single_chording(bool new_val); void reset(); void generate_field(size_t start_row, size_t start_column); private: Field(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button, Function on_size_changed); void initialize(); virtual void paint_event(GUI::PaintEvent&) override; void on_square_clicked(Square&); void on_square_secondary_clicked(Square&); void on_square_middle_clicked(Square&); void on_square_chorded(Square&); void game_over(); void win(); void reveal_mines(); void set_chord_preview(Square&, bool); void set_flag(Square&, bool); Square& square(size_t row, size_t column) { return *m_squares[row * columns() + column]; } Square const& square(size_t row, size_t column) const { return *m_squares[row * columns() + column]; } void flood_fill(Square&); void on_square_clicked_impl(Square&, bool); template void for_each_square(Callback); enum class Face { Default, Good, Bad }; void set_face(Face); Difficulty m_difficulty { Difficulty::Beginner }; size_t m_rows { 0 }; size_t m_columns { 0 }; size_t m_mine_count { 0 }; size_t m_unswept_empties { 0 }; Vector> m_squares; RefPtr m_mine_bitmap; RefPtr m_flag_bitmap; RefPtr m_badflag_bitmap; RefPtr m_consider_bitmap; RefPtr m_default_face_bitmap; RefPtr m_good_face_bitmap; RefPtr m_bad_face_bitmap; RefPtr m_number_bitmap[8]; Gfx::Palette m_mine_palette; GUI::Button& m_face_button; GUI::Label& m_flag_label; GUI::Label& m_time_label; RefPtr m_timer; size_t m_time_elapsed { 0 }; size_t m_flags_left { 0 }; Face m_face { Face::Default }; bool m_chord_preview { false }; bool m_first_click { true }; bool m_single_chording { true }; Function m_on_size_changed; };