/* * Copyright (c) 2020, Till Mayer * Copyright (c) 2021, Gunnar Beutner * Copyright (c) 2021, Mustafa Quraish * * SPDX-License-Identifier: BSD-2-Clause */ #include "Game.h" #include "SettingsDialog.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include ErrorOr serenity_main(Main::Arguments arguments) { auto app = TRY(GUI::Application::try_create(arguments)); auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-hearts")); Config::pledge_domain("Hearts"); TRY(Core::System::pledge("stdio recvfd sendfd rpath unix")); TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_protocol("/usr/share/man/man6/Hearts.md") })); TRY(Desktop::Launcher::seal_allowlist()); TRY(Core::System::pledge("stdio recvfd sendfd rpath")); TRY(Core::System::unveil("/res", "r")); TRY(Core::System::unveil("/tmp/portal/launch", "rw")); TRY(Core::System::unveil(nullptr, nullptr)); auto window = TRY(GUI::Window::try_create()); window->set_title("Hearts"); auto widget = TRY(window->try_set_main_widget()); widget->load_from_gml(hearts_gml); auto& game = *widget->find_descendant_of_type_named("game"); game.set_focus(true); auto& statusbar = *widget->find_descendant_of_type_named("statusbar"); statusbar.set_text(0, "Score: 0"); String player_name = Config::read_string("Hearts", "", "player_name", "Gunnar"); game.on_status_change = [&](const AK::StringView& status) { statusbar.set_override_text(status); }; app->on_action_enter = [&](GUI::Action& action) { auto text = action.status_tip(); if (text.is_empty()) text = Gfx::parse_ampersand_string(action.text()); statusbar.set_override_text(move(text)); }; app->on_action_leave = [&](GUI::Action&) { statusbar.set_override_text({}); }; auto change_settings = [&] { auto settings_dialog = SettingsDialog::construct(window, player_name); if (settings_dialog->exec() || settings_dialog->result() != GUI::Dialog::ExecOK) return; player_name = settings_dialog->player_name(); Config::write_string("Hearts", "", "player_name", player_name); GUI::MessageBox::show(window, "Settings have been successfully saved and will take effect in the next game.", "Settings Changed Successfully", GUI::MessageBox::Type::Information); }; auto game_menu = TRY(window->try_add_menu("&Game")); TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) { game.setup(player_name); }))); TRY(game_menu->try_add_separator()); TRY(game_menu->try_add_action(GUI::Action::create("&Settings...", [&](auto&) { change_settings(); }))); TRY(game_menu->try_add_separator()); TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }))); auto help_menu = TRY(window->try_add_menu("&Help")); TRY(help_menu->try_add_action(GUI::CommonActions::make_help_action([](auto&) { Desktop::Launcher::open(URL::create_with_file_protocol("/usr/share/man/man6/Hearts.md"), "/bin/Help"); }))); TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Hearts", app_icon, window))); window->set_resizable(false); window->resize(Hearts::Game::width, Hearts::Game::height + statusbar.max_height()); window->set_icon(app_icon.bitmap_for_size(16)); window->show(); game.setup(player_name); return app->exec(); }