/* * Copyright (c) 2021, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include class SettingsDialog : public GUI::Dialog { C_OBJECT(SettingsDialog) public: String const& player_name() const { return m_player_name; } private: SettingsDialog(GUI::Window* parent, String player_name); String m_player_name { "Gunnar" }; };