/* * Copyright (c) 2021, Gunnar Beutner * * SPDX-License-Identifier: BSD-2-Clause */ #include "ScoreCard.h" #include #include #include #include namespace Hearts { ScoreCard::ScoreCard(Player (&players)[4], bool game_over) : m_players(players) , m_game_over(game_over) { set_min_size(recommended_size()); resize(recommended_size()); } Gfx::IntSize ScoreCard::recommended_size() { auto& card_font = font().bold_variant(); return Gfx::IntSize { 4 * column_width + 3 * cell_padding, 16 * card_font.glyph_height() + 15 * cell_padding }; } void ScoreCard::paint_event(GUI::PaintEvent& event) { GUI::Widget::paint_event(event); GUI::Painter painter(*this); painter.add_clip_rect(frame_inner_rect()); painter.add_clip_rect(event.rect()); auto& font = painter.font().bold_variant(); auto cell_rect = [this, &font](int x, int y) { return Gfx::IntRect { frame_inner_rect().left() + x * column_width + x * cell_padding, frame_inner_rect().top() + y * font.glyph_height() + y * cell_padding, column_width, font.glyph_height(), }; }; VERIFY(!m_players[0].scores.is_empty()); int leading_score = -1; for (size_t player_index = 0; player_index < 4; player_index++) { auto& player = m_players[player_index]; auto cumulative_score = player.scores[player.scores.size() - 1]; if (leading_score == -1 || cumulative_score < leading_score) leading_score = cumulative_score; } for (int player_index = 0; player_index < 4; player_index++) { auto& player = m_players[player_index]; auto cumulative_score = player.scores[player.scores.size() - 1]; auto leading_color = m_game_over ? Color::Magenta : Color::Blue; auto text_color = cumulative_score == leading_score ? leading_color : Color::Black; dbgln("text_rect: {}", cell_rect(player_index, 0)); painter.draw_text(cell_rect(player_index, 0), player.name, font, Gfx::TextAlignment::Center, text_color); for (int score_index = 0; score_index < (int)player.scores.size(); score_index++) { auto text_rect = cell_rect(player_index, 1 + score_index); auto score_text = String::formatted("{}", player.scores[score_index]); auto score_text_width = font.width(score_text); if (score_index != (int)player.scores.size() - 1) { painter.draw_line( { text_rect.left() + text_rect.width() / 2 - score_text_width / 2 - 3, text_rect.top() + font.glyph_height() / 2 }, { text_rect.right() - text_rect.width() / 2 + score_text_width / 2 + 3, text_rect.top() + font.glyph_height() / 2 }, text_color); } painter.draw_text(text_rect, score_text, font, Gfx::TextAlignment::Center, text_color); } } } }