/* * Copyright (c) 2021, Andres Crucitti * Copyright (c) 2021, Linus Groh * Copyright (c) 2021, Ryan Wilson * * SPDX-License-Identifier: BSD-2-Clause */ #include "BoardWidget.h" #include #include BoardWidget::BoardWidget(size_t rows, size_t columns) : m_board(make(rows, columns)) { m_timer = add(); m_pattern_preview_timer = add(); m_timer->stop(); m_pattern_preview_timer->stop(); m_timer->on_timeout = [this] { run_generation(); }; m_pattern_preview_timer->on_timeout = [this] { update(); }; m_timer->set_interval(m_running_timer_interval); m_pattern_preview_timer->set_interval(m_running_pattern_preview_timer_interval); on_pattern_selection = [this](auto* pattern) { m_selected_pattern = pattern; if (on_pattern_selection_state_change) on_pattern_selection_state_change(); }; setup_patterns(); } void BoardWidget::run_generation() { m_board->run_generation(); update(); if (m_board->is_stalled()) { if (on_stall) on_stall(); update(); }; } void BoardWidget::resize_board(size_t rows, size_t columns) { if (columns == m_board->columns() && rows == m_board->rows()) return; m_board->resize(rows, columns); m_last_cell_toggled = { rows, columns }; } void BoardWidget::set_running_timer_interval(int interval) { if (is_running()) return; m_running_timer_interval = interval; m_timer->set_interval(m_running_timer_interval); if (on_running_state_change) on_running_state_change(); } void BoardWidget::set_running(bool running) { if (running == m_running) return; m_running = running; if (m_running) { m_timer->start(); } else { m_timer->stop(); } if (on_running_state_change) on_running_state_change(); update(); } void BoardWidget::toggle_cell(size_t row, size_t column) { if (m_running || !m_toggling_cells || (m_last_cell_toggled.row == row && m_last_cell_toggled.column == column)) return; m_last_cell_toggled = { row, column }; m_board->toggle_cell(row, column); if (on_cell_toggled) on_cell_toggled(m_board, row, column); update(); } int BoardWidget::get_cell_size() const { int width = rect().width() / m_board->columns(); int height = rect().height() / m_board->rows(); return min(width, height); } Gfx::IntSize BoardWidget::get_board_offset() const { int cell_size = get_cell_size(); return { (width() - cell_size * m_board->columns()) / 2, (height() - cell_size * m_board->rows()) / 2, }; } void BoardWidget::paint_event(GUI::PaintEvent& event) { GUI::Widget::paint_event(event); GUI::Painter painter(*this); painter.add_clip_rect(event.rect()); painter.fill_rect(event.rect(), Color::Black); int cell_size = get_cell_size(); Gfx::IntSize board_offset = get_board_offset(); for (size_t row = 0; row < m_board->rows(); ++row) { for (size_t column = 0; column < m_board->columns(); ++column) { int cell_x = column * cell_size + board_offset.width(); int cell_y = row * cell_size + board_offset.height(); Gfx::Rect cell_rect(cell_x, cell_y, cell_size, cell_size); Color border_color = Color::DarkGray; Color fill_color; bool on = m_board->cell(row, column); if (on) { fill_color = Color::from_rgb(Gfx::make_rgb(220, 220, 80)); } else { fill_color = Color::MidGray; } if (m_selected_pattern != nullptr) { int y_offset = 0; for (auto line : m_selected_pattern->pattern()) { int x_offset = 0; for (auto c : line) { if (c == 'O' && (m_last_cell_hovered.row + y_offset) < m_board->rows() && (m_last_cell_hovered.column + x_offset) < m_board->columns() && row == (m_last_cell_hovered.row + y_offset) && column == (m_last_cell_hovered.column + x_offset)) fill_color = Color::Green; x_offset++; } y_offset++; } } painter.fill_rect(cell_rect, fill_color); if (cell_size > 4) { painter.draw_rect(cell_rect, border_color); } } } } void BoardWidget::mousedown_event(GUI::MouseEvent& event) { if (event.button() == GUI::MouseButton::Primary) { set_toggling_cells(true); auto row_and_column = get_row_and_column_for_point(event.x(), event.y()); if (!row_and_column.has_value()) return; auto [row, column] = row_and_column.value(); if (m_selected_pattern == nullptr) toggle_cell(row, column); else place_pattern(row, column); } } void BoardWidget::context_menu_event(GUI::ContextMenuEvent& event) { if (!m_context_menu) { m_context_menu = GUI::Menu::construct(); auto& insert_pattern_menu = m_context_menu->add_submenu("&Insert Pattern"); for_each_pattern([&](auto& pattern) { if (pattern.action()) insert_pattern_menu.add_action(*pattern.action()); }); } if (!m_running) m_context_menu->popup(event.screen_position()); } void BoardWidget::mousemove_event(GUI::MouseEvent& event) { auto row_and_column = get_row_and_column_for_point(event.x(), event.y()); if (!row_and_column.has_value()) return; auto [row, column] = row_and_column.value(); if (m_toggling_cells) { if (m_last_cell_toggled.row != row || m_last_cell_toggled.column != column) toggle_cell(row, column); } m_last_cell_hovered = { row, column }; if (m_selected_pattern != nullptr) { if (!m_pattern_preview_timer->is_active()) m_pattern_preview_timer->start(); } } void BoardWidget::mouseup_event(GUI::MouseEvent&) { set_toggling_cells(false); } Optional BoardWidget::get_row_and_column_for_point(int x, int y) const { auto board_offset = get_board_offset(); auto cell_size = get_cell_size(); auto board_width = m_board->columns() * cell_size; auto board_height = m_board->rows() * cell_size; if (x <= board_offset.width() || static_cast(x) >= board_offset.width() + board_width) return {}; if (y <= board_offset.height() || static_cast(y) >= board_offset.height() + board_height) return {}; return { { .row = static_cast((y - board_offset.height()) / cell_size), .column = static_cast((x - board_offset.width()) / cell_size), } }; } void BoardWidget::place_pattern(size_t row, size_t column) { int y_offset = 0; for (auto line : m_selected_pattern->pattern()) { int x_offset = 0; for (auto c : line) { if (c == 'O' && (row + y_offset) < m_board->rows() && (column + x_offset) < m_board->columns()) toggle_cell(row + y_offset, column + x_offset); x_offset++; } y_offset++; } m_selected_pattern = nullptr; if (on_pattern_selection_state_change) on_pattern_selection_state_change(); if (m_pattern_preview_timer->is_active()) m_pattern_preview_timer->stop(); } void BoardWidget::setup_patterns() { auto add_pattern = [&](String name, NonnullOwnPtr pattern) { auto action = GUI::Action::create(move(name), [this, pattern = pattern.ptr()](const GUI::Action&) { on_pattern_selection(pattern); }); pattern->set_action(action); m_patterns.append(move(pattern)); }; Vector blinker = { "OOO" }; Vector toad = { ".OOO", "OOO." }; Vector glider = { ".O.", "..O", "OOO", }; Vector lightweight_spaceship = { ".OO..", "OOOO.", "OO.OO", "..OO." }; Vector middleweight_spaceship = { ".OOOOO", "O....O", ".....O", "O...O.", "..O..." }; Vector heavyweight_spaceship = { "..OO...", "O....O.", "......O", "O.....O", ".OOOOOO" }; Vector infinite_1 = { "OOOOOOOO.OOOOO...OOO......OOOOOOO.OOOOO" }; Vector infinite_2 = { "......O.", "....O.OO", "....O.O.", "....O...", "..O.....", "O.O....." }; Vector infinite_3 = { "OOO.O", "O....", "...OO", ".OO.O", "O.O.O" }; Vector simkin_glider_gun = { "OO.....OO........................", "OO.....OO........................", ".................................", "....OO...........................", "....OO...........................", ".................................", ".................................", ".................................", ".................................", "......................OO.OO......", ".....................O.....O.....", ".....................O......O..OO", ".....................OOO...O...OO", "..........................O......", ".................................", ".................................", ".................................", "....................OO...........", "....................O............", ".....................OOO.........", ".......................O........." }; Vector gosper_glider_gun = { "........................O...........", "......................O.O...........", "............OO......OO............OO", "...........O...O....OO............OO", "OO........O.....O...OO..............", "OO........O...O.OO....O.O...........", "..........O.....O.......O...........", "...........O...O....................", "............OO......................" }; Vector r_pentomino = { ".OO", "OO.", ".O." }; Vector diehard = { "......O.", "OO......", ".O...OOO" }; Vector acorn = { ".O.....", "...O...", "OO..OOO" }; add_pattern("Blinker", make(move(blinker))); add_pattern("Toad", make(move(toad))); add_pattern("Glider", make(move(glider))); add_pattern("Lightweight Spaceship", make(move(lightweight_spaceship))); add_pattern("Middleweight Spaceship", make(move(middleweight_spaceship))); add_pattern("Heavyweight Spaceship", make(move(heavyweight_spaceship))); add_pattern("Infinite 1", make(move(infinite_1))); add_pattern("Infinite 2", make(move(infinite_2))); add_pattern("Infinite 3", make(move(infinite_3))); add_pattern("R-Pentomino", make(move(r_pentomino))); add_pattern("Diehard", make(move(diehard))); add_pattern("Acorn", make(move(acorn))); add_pattern("Simkin's Glider Gun", make(move(simkin_glider_gun))); add_pattern("Gosper's Glider Gun", make(move(gosper_glider_gun))); }