/* * Copyright (c) 2021, Mim Hufford * * SPDX-License-Identifier: BSD-2-Clause */ #include "Game.h" #include #include #include #include #include #include #include #include #include #include #include ErrorOr serenity_main(Main::Arguments arguments) { TRY(Core::System::pledge("stdio rpath recvfd sendfd unix")); auto app = TRY(GUI::Application::try_create(arguments)); Config::pledge_domain("FlappyBug"); TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_protocol("/usr/share/man/man6/FlappyBug.md") })); TRY(Desktop::Launcher::seal_allowlist()); TRY(Core::System::pledge("stdio rpath recvfd sendfd")); TRY(Core::System::unveil("/res", "r")); TRY(Core::System::unveil("/tmp/portal/launch", "rw")); TRY(Core::System::unveil(nullptr, nullptr)); u32 high_score = Config::read_i32("FlappyBug"sv, "Game"sv, "HighScore"sv, 0); auto window = TRY(GUI::Window::try_create()); window->resize(FlappyBug::Game::game_width, FlappyBug::Game::game_height); auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-flappybug"sv)); window->set_icon(app_icon.bitmap_for_size(16)); window->set_title("Flappy Bug"); window->set_double_buffering_enabled(false); window->set_resizable(false); auto widget = TRY(window->try_set_main_widget(TRY(FlappyBug::Game::Bug::construct()), TRY(FlappyBug::Game::Cloud::construct()))); widget->on_game_end = [&](u32 score) { if (score <= high_score) return high_score; Config::write_i32("FlappyBug"sv, "Game"sv, "HighScore"sv, score); high_score = score; return high_score; }; auto game_menu = TRY(window->try_add_menu("&Game")); TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); }))); auto help_menu = TRY(window->try_add_menu("&Help")); TRY(help_menu->try_add_action(GUI::CommonActions::make_help_action([](auto&) { Desktop::Launcher::open(URL::create_with_file_protocol("/usr/share/man/man6/FlappyBug.md"), "/bin/Help"); }))); TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Flappy Bug", app_icon, window))); window->show(); return app->exec(); }