/* * Copyright (c) 2021, Mim Hufford * * SPDX-License-Identifier: BSD-2-Clause */ #include "Game.h" #include #include #include #include #include #include #include #include #include ErrorOr serenity_main(Main::Arguments arguments) { TRY(Core::System::pledge("stdio rpath recvfd sendfd unix", nullptr)); auto app = TRY(GUI::Application::try_create(arguments)); Config::pledge_domains("FlappyBug"); TRY(Core::System::pledge("stdio rpath recvfd sendfd", nullptr)); TRY(Core::System::unveil("/res", "r")); TRY(Core::System::unveil(nullptr, nullptr)); u32 high_score = Config::read_i32("FlappyBug", "Game", "HighScore", 0); auto window = TRY(GUI::Window::try_create()); window->resize(FlappyBug::Game::game_width, FlappyBug::Game::game_height); auto app_icon = GUI::Icon::default_icon("app-flappybug"); window->set_icon(app_icon.bitmap_for_size(16)); window->set_title("Flappy Bug"); window->set_double_buffering_enabled(false); window->set_resizable(false); auto& widget = window->set_main_widget(); widget.on_game_end = [&](u32 score) { if (score <= high_score) return high_score; Config::write_i32("FlappyBug", "Game", "HighScore", score); high_score = score; return high_score; }; auto& game_menu = window->add_menu("&Game"); game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); })); auto& help_menu = window->add_menu("&Help"); help_menu.add_action(GUI::CommonActions::make_about_action("Flappy Bug", app_icon, window)); window->show(); return app->exec(); }