/* * Copyright (c) 2021, the SerenityOS developers. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "Game.h" #include #include #include #include #include #include int main(int argc, char** argv) { if (pledge("stdio rpath wpath cpath shared_buffer accept cpath unix fattr", nullptr) < 0) { perror("pledge"); return 1; } auto app = GUI::Application::construct(argc, argv); if (pledge("stdio rpath shared_buffer accept", nullptr) < 0) { perror("pledge"); return 1; } if (unveil("/res", "r") < 0) { perror("unveil"); return 1; } if (unveil(nullptr, nullptr) < 0) { perror("unveil"); return 1; } auto app_icon = GUI::Icon::default_icon("app-conway"); auto window = GUI::Window::construct(); window->set_title("Conway"); window->resize(400, 400); window->set_double_buffering_enabled(true); window->set_icon(app_icon.bitmap_for_size(16)); auto& game = window->set_main_widget(); auto menubar = GUI::MenuBar::construct(); auto& app_menu = menubar->add_menu("Conway"); app_menu.add_action(GUI::Action::create("Reset", { Mod_None, Key_F2 }, [&](auto&) { game.reset(); })); app_menu.add_separator(); app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); })); auto& help_menu = menubar->add_menu("Help"); help_menu.add_action(GUI::CommonActions::make_about_action("Conway", app_icon, window)); app->set_menubar(move(menubar)); window->show(); return app->exec(); }