/* * Copyright (c) 2020, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include "ChessWidget.h" #include #include #include #include #include #include #include #include #include #include #include #include int main(int argc, char** argv) { auto app = GUI::Application::construct(argc, argv); auto app_icon = GUI::Icon::default_icon("app-chess"); auto window = GUI::Window::construct(); auto& widget = window->set_main_widget(); RefPtr config = Core::ConfigFile::get_for_app("Chess"); if (pledge("stdio rpath wpath cpath recvfd sendfd thread proc exec", nullptr) < 0) { perror("pledge"); return 1; } if (unveil("/res", "r") < 0) { perror("unveil"); return 1; } if (unveil(config->filename().characters(), "crw") < 0) { perror("unveil"); return 1; } if (unveil("/bin/ChessEngine", "x") < 0) { perror("unveil"); return 1; } if (unveil("/etc/passwd", "r") < 0) { perror("unveil"); return 1; } if (unveil(Core::StandardPaths::home_directory().characters(), "wcbr") < 0) { perror("unveil"); return 1; } if (unveil(nullptr, nullptr) < 0) { perror("unveil"); return 1; } auto size = config->read_num_entry("Display", "size", 512); window->set_title("Chess"); window->set_base_size({ 4, 4 }); window->set_size_increment({ 8, 8 }); window->resize(size - 4, size - 4); window->set_icon(app_icon.bitmap_for_size(16)); widget.set_piece_set(config->read_entry("Style", "PieceSet", "stelar7")); widget.set_board_theme(config->read_entry("Style", "BoardTheme", "Beige")); widget.set_coordinates(config->read_bool_entry("Style", "Coordinates", true)); widget.set_show_available_moves(config->read_bool_entry("Style", "ShowAvailableMoves", true)); auto menubar = GUI::Menubar::construct(); auto& game_menu = menubar->add_menu("&Game"); game_menu.add_action(GUI::Action::create("&Resign", { Mod_None, Key_F3 }, [&](auto&) { widget.resign(); })); game_menu.add_action(GUI::Action::create("&Flip Board", { Mod_Ctrl, Key_F }, [&](auto&) { widget.flip_board(); })); game_menu.add_separator(); game_menu.add_action(GUI::Action::create("&Import PGN...", { Mod_Ctrl, Key_O }, [&](auto&) { Optional import_path = GUI::FilePicker::get_open_filepath(window); if (!import_path.has_value()) return; if (!widget.import_pgn(import_path.value())) { GUI::MessageBox::show(window, "Unable to import game.\n", "Error", GUI::MessageBox::Type::Error); return; } dbgln("Imported PGN file from {}", import_path.value()); })); game_menu.add_action(GUI::Action::create("&Export PGN...", { Mod_Ctrl, Key_S }, [&](auto&) { Optional export_path = GUI::FilePicker::get_save_filepath(window, "Untitled", "pgn"); if (!export_path.has_value()) return; if (!widget.export_pgn(export_path.value())) { GUI::MessageBox::show(window, "Unable to export game.\n", "Error", GUI::MessageBox::Type::Error); return; } dbgln("Exported PGN file to {}", export_path.value()); })); game_menu.add_action(GUI::Action::create("&Copy FEN", { Mod_Ctrl, Key_C }, [&](auto&) { GUI::Clipboard::the().set_data(widget.get_fen().bytes()); GUI::MessageBox::show(window, "Board state copied to clipboard as FEN.", "Copy FEN", GUI::MessageBox::Type::Information); })); game_menu.add_separator(); game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) { if (widget.board().game_result() == Chess::Board::Result::NotFinished) { if (widget.resign() < 0) return; } widget.reset(); })); game_menu.add_separator(); game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); })); auto& style_menu = menubar->add_menu("&Style"); GUI::ActionGroup piece_set_action_group; piece_set_action_group.set_exclusive(true); auto& piece_set_menu = style_menu.add_submenu("&Piece Set"); piece_set_menu.set_icon(app_icon.bitmap_for_size(16)); Core::DirIterator di("/res/icons/chess/sets/", Core::DirIterator::SkipParentAndBaseDir); while (di.has_next()) { auto set = di.next_path(); auto action = GUI::Action::create_checkable(set, [&](auto& action) { widget.set_piece_set(action.text()); widget.update(); config->write_entry("Style", "PieceSet", action.text()); config->sync(); }); piece_set_action_group.add_action(*action); if (widget.piece_set() == set) action->set_checked(true); piece_set_menu.add_action(*action); } GUI::ActionGroup board_theme_action_group; board_theme_action_group.set_exclusive(true); auto& board_theme_menu = style_menu.add_submenu("Board Theme"); board_theme_menu.set_icon(Gfx::Bitmap::load_from_file("/res/icons/chess/mini-board.png")); for (auto& theme : Vector({ "Beige", "Green", "Blue" })) { auto action = GUI::Action::create_checkable(theme, [&](auto& action) { widget.set_board_theme(action.text()); widget.update(); config->write_entry("Style", "BoardTheme", action.text()); config->sync(); }); board_theme_action_group.add_action(*action); if (widget.board_theme().name == theme) action->set_checked(true); board_theme_menu.add_action(*action); } auto coordinates_action = GUI::Action::create_checkable("Coordinates", [&](auto& action) { widget.set_coordinates(action.is_checked()); widget.update(); config->write_bool_entry("Style", "Coordinates", action.is_checked()); config->sync(); }); coordinates_action->set_checked(widget.coordinates()); style_menu.add_action(coordinates_action); auto show_available_moves_action = GUI::Action::create_checkable("Show Available Moves", [&](auto& action) { widget.set_show_available_moves(action.is_checked()); widget.update(); config->write_bool_entry("Style", "ShowAvailableMoves", action.is_checked()); config->sync(); }); show_available_moves_action->set_checked(widget.show_available_moves()); style_menu.add_action(show_available_moves_action); auto& engine_menu = menubar->add_menu("&Engine"); GUI::ActionGroup engines_action_group; engines_action_group.set_exclusive(true); auto& engine_submenu = engine_menu.add_submenu("&Engine"); for (auto& engine : Vector({ "Human", "ChessEngine" })) { auto action = GUI::Action::create_checkable(engine, [&](auto& action) { if (action.text() == "Human") { widget.set_engine(nullptr); } else { widget.set_engine(Engine::construct(action.text())); widget.input_engine_move(); } }); engines_action_group.add_action(*action); if (engine == String("Human")) action->set_checked(true); engine_submenu.add_action(*action); } auto& help_menu = menubar->add_menu("&Help"); help_menu.add_action(GUI::CommonActions::make_about_action("Chess", app_icon, window)); window->set_menubar(move(menubar)); window->show(); widget.reset(); return app->exec(); }