/* * Copyright (c) 2020, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include "ChessWidget.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include ErrorOr serenity_main(Main::Arguments arguments) { TRY(Core::System::pledge("stdio rpath wpath cpath recvfd sendfd thread proc exec unix")); auto app = TRY(GUI::Application::try_create(arguments)); Config::pledge_domains("Chess"); TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_protocol("/usr/share/man/man6/Chess.md") })); TRY(Desktop::Launcher::seal_allowlist()); TRY(Core::System::pledge("stdio rpath wpath cpath recvfd sendfd thread proc exec")); auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-chess")); auto window = TRY(GUI::Window::try_create()); auto widget = TRY(window->try_set_main_widget()); TRY(Core::System::unveil("/res", "r")); TRY(Core::System::unveil("/bin/ChessEngine", "x")); TRY(Core::System::unveil("/etc/passwd", "r")); TRY(Core::System::unveil("/tmp/portal/launch", "rw")); TRY(Core::System::unveil(Core::StandardPaths::home_directory().characters(), "wcbr")); TRY(Core::System::unveil(nullptr, nullptr)); auto size = Config::read_i32("Chess", "Display", "size", 512); window->set_title("Chess"); window->set_base_size({ 4, 4 }); window->set_size_increment({ 8, 8 }); window->resize(size - 4, size - 4); window->set_icon(app_icon.bitmap_for_size(16)); widget->set_piece_set(Config::read_string("Chess", "Style", "PieceSet", "stelar7")); widget->set_board_theme(Config::read_string("Chess", "Style", "BoardTheme", "Beige")); widget->set_coordinates(Config::read_bool("Chess", "Style", "Coordinates", true)); widget->set_show_available_moves(Config::read_bool("Chess", "Style", "ShowAvailableMoves", true)); auto game_menu = TRY(window->try_add_menu("&Game")); TRY(game_menu->try_add_action(GUI::Action::create("&Resign", { Mod_None, Key_F3 }, [&](auto&) { widget->resign(); }))); TRY(game_menu->try_add_action(GUI::Action::create("&Flip Board", { Mod_Ctrl, Key_F }, [&](auto&) { widget->flip_board(); }))); TRY(game_menu->try_add_separator()); TRY(game_menu->try_add_action(GUI::Action::create("&Import PGN...", { Mod_Ctrl, Key_O }, [&](auto&) { Optional import_path = GUI::FilePicker::get_open_filepath(window); if (!import_path.has_value()) return; if (!widget->import_pgn(import_path.value())) { GUI::MessageBox::show(window, "Unable to import game.\n", "Error", GUI::MessageBox::Type::Error); return; } dbgln("Imported PGN file from {}", import_path.value()); }))); TRY(game_menu->try_add_action(GUI::Action::create("&Export PGN...", { Mod_Ctrl, Key_S }, [&](auto&) { Optional export_path = GUI::FilePicker::get_save_filepath(window, "Untitled", "pgn"); if (!export_path.has_value()) return; if (!widget->export_pgn(export_path.value())) { GUI::MessageBox::show(window, "Unable to export game.\n", "Error", GUI::MessageBox::Type::Error); return; } dbgln("Exported PGN file to {}", export_path.value()); }))); TRY(game_menu->try_add_action(GUI::Action::create("&Copy FEN", { Mod_Ctrl, Key_C }, [&](auto&) { GUI::Clipboard::the().set_data(widget->get_fen().bytes()); GUI::MessageBox::show(window, "Board state copied to clipboard as FEN.", "Copy FEN", GUI::MessageBox::Type::Information); }))); TRY(game_menu->try_add_separator()); TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) { if (widget->board().game_result() == Chess::Board::Result::NotFinished) { if (widget->resign() < 0) return; } widget->reset(); }))); TRY(game_menu->try_add_separator()); TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); }))); auto style_menu = TRY(window->try_add_menu("&Style")); GUI::ActionGroup piece_set_action_group; piece_set_action_group.set_exclusive(true); auto piece_set_menu = TRY(style_menu->try_add_submenu("&Piece Set")); piece_set_menu->set_icon(app_icon.bitmap_for_size(16)); Core::DirIterator di("/res/icons/chess/sets/", Core::DirIterator::SkipParentAndBaseDir); while (di.has_next()) { auto set = di.next_path(); auto action = GUI::Action::create_checkable(set, [&](auto& action) { widget->set_piece_set(action.text()); widget->update(); Config::write_string("Chess", "Style", "PieceSet", action.text()); }); piece_set_action_group.add_action(*action); if (widget->piece_set() == set) action->set_checked(true); TRY(piece_set_menu->try_add_action(*action)); } GUI::ActionGroup board_theme_action_group; board_theme_action_group.set_exclusive(true); auto board_theme_menu = TRY(style_menu->try_add_submenu("Board Theme")); board_theme_menu->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/chess/mini-board.png").release_value_but_fixme_should_propagate_errors()); for (auto const& theme : { "Beige", "Green", "Blue" }) { auto action = GUI::Action::create_checkable(theme, [&](auto& action) { widget->set_board_theme(action.text()); widget->update(); Config::write_string("Chess", "Style", "BoardTheme", action.text()); }); board_theme_action_group.add_action(*action); if (widget->board_theme().name == theme) action->set_checked(true); TRY(board_theme_menu->try_add_action(*action)); } auto coordinates_action = GUI::Action::create_checkable("Coordinates", [&](auto& action) { widget->set_coordinates(action.is_checked()); widget->update(); Config::write_bool("Chess", "Style", "Coordinates", action.is_checked()); }); coordinates_action->set_checked(widget->coordinates()); TRY(style_menu->try_add_action(coordinates_action)); auto show_available_moves_action = GUI::Action::create_checkable("Show Available Moves", [&](auto& action) { widget->set_show_available_moves(action.is_checked()); widget->update(); Config::write_bool("Chess", "Style", "ShowAvailableMoves", action.is_checked()); }); show_available_moves_action->set_checked(widget->show_available_moves()); TRY(style_menu->try_add_action(show_available_moves_action)); auto engine_menu = TRY(window->try_add_menu("&Engine")); GUI::ActionGroup engines_action_group; engines_action_group.set_exclusive(true); auto engine_submenu = TRY(engine_menu->try_add_submenu("&Engine")); for (auto const& engine : { "Human", "ChessEngine" }) { auto action = GUI::Action::create_checkable(engine, [&](auto& action) { if (action.text() == "Human") { widget->set_engine(nullptr); } else { widget->set_engine(Engine::construct(action.text())); widget->input_engine_move(); } }); engines_action_group.add_action(*action); if (engine == String("Human")) action->set_checked(true); TRY(engine_submenu->try_add_action(*action)); } auto help_menu = TRY(window->try_add_menu("&Help")); TRY(help_menu->try_add_action(GUI::CommonActions::make_help_action([](auto&) { Desktop::Launcher::open(URL::create_with_file_protocol("/usr/share/man/man6/Chess.md"), "/bin/Help"); }))); TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Chess", app_icon, window))); window->show(); widget->reset(); return app->exec(); }