/* * Copyright (c) 2020, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include "PromotionDialog.h" #include #include #include PromotionDialog::PromotionDialog(ChessWidget& chess_widget) : Dialog(chess_widget.window()) , m_selected_piece(Chess::Type::None) { set_title("Choose piece to promote to"); set_icon(chess_widget.window()->icon()); resize(70 * 4, 70); auto main_widget = set_main_widget().release_value_but_fixme_should_propagate_errors(); main_widget->set_frame_style(Gfx::FrameStyle::SunkenContainer); main_widget->set_fill_with_background_color(true); main_widget->set_layout(); for (auto const& type : { Chess::Type::Queen, Chess::Type::Knight, Chess::Type::Rook, Chess::Type::Bishop }) { auto& button = main_widget->add(); button.set_fixed_height(70); button.set_icon(chess_widget.get_piece_graphic({ chess_widget.board().turn(), type })); button.on_click = [this, type](auto) { m_selected_piece = type; done(ExecResult::OK); }; } } void PromotionDialog::event(Core::Event& event) { Dialog::event(event); }