/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include "Game.h" #include #include #include #include #include #include #include int main(int argc, char** argv) { if (pledge("stdio recvfd sendfd rpath unix", nullptr) < 0) { perror("pledge"); return 1; } auto app = GUI::Application::construct(argc, argv); if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) { perror("pledge"); return 1; } if (unveil("/res", "r") < 0) { perror("unveil"); return 1; } if (unveil(nullptr, nullptr) < 0) { perror("unveil"); return 1; } auto window = GUI::Window::construct(); window->resize(Breakout::Game::game_width, Breakout::Game::game_height); window->set_resizable(false); window->set_double_buffering_enabled(false); window->set_title("Breakout"); auto app_icon = GUI::Icon::default_icon("app-breakout"); window->set_icon(app_icon.bitmap_for_size(16)); auto& game = window->set_main_widget(); auto& game_menu = window->add_menu("&Game"); game_menu.add_action(GUI::Action::create_checkable("&Pause", { {}, Key_P }, [&](auto& action) { game.set_paused(action.is_checked()); })); game_menu.add_separator(); game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); })); auto& help_menu = window->add_menu("&Help"); help_menu.add_action(GUI::CommonActions::make_about_action("Breakout", app_icon, window)); window->show(); return app->exec(); }