/* * Copyright (c) 2020, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace Breakout { class LevelSelectDialog : public GUI::Dialog { C_OBJECT(LevelSelectDialog) public: virtual ~LevelSelectDialog() override; static int show(int& board_number, Window* parent_window); int level() const { return m_level; } private: explicit LevelSelectDialog(Window* parent_window); void build(); int m_level; }; }