/* * Copyright (c) 2020, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include "LevelSelectDialog.h" #include #include #include #include namespace Breakout { LevelSelectDialog::LevelSelectDialog(Window* parent_window) : Dialog(parent_window) { set_rect(0, 0, 300, 250); set_title("Level Select"); build(); } LevelSelectDialog::~LevelSelectDialog() { } int LevelSelectDialog::show(int& board_number, Window* parent_window) { auto box = LevelSelectDialog::construct(parent_window); box->set_resizable(false); if (parent_window) box->set_icon(parent_window->icon()); auto result = box->exec(); board_number = box->level(); return result; } void LevelSelectDialog::build() { auto& main_widget = set_main_widget(); main_widget.set_fill_with_background_color(true); auto& layout = main_widget.set_layout(); layout.set_margins(4); main_widget.add("Choose a level").set_text_alignment(Gfx::TextAlignment::Center); auto& level_list = main_widget.add(); auto& scroll_layout = level_list.set_layout(); scroll_layout.set_spacing(4); level_list.add("Rainbow").on_click = [this](auto) { m_level = -1; done(Dialog::ExecOK); }; level_list.add(":^)").on_click = [this](auto) { m_level = 0; done(Dialog::ExecOK); }; } }