/* * Copyright (c) 2020-2021, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include "BoardView.h" #include "Game.h" #include "GameSizeDialog.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include ErrorOr serenity_main(Main::Arguments arguments) { TRY(Core::System::pledge("stdio rpath recvfd sendfd unix")); srand(time(nullptr)); auto app = TRY(GUI::Application::try_create(arguments)); auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-2048"sv)); auto window = TRY(GUI::Window::try_create()); Config::pledge_domain("2048"); TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/2048.md") })); TRY(Desktop::Launcher::seal_allowlist()); TRY(Core::System::pledge("stdio rpath recvfd sendfd")); TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw")); TRY(Core::System::unveil("/res", "r")); TRY(Core::System::unveil(nullptr, nullptr)); size_t board_size = Config::read_i32("2048"sv, ""sv, "board_size"sv, 4); u32 target_tile = Config::read_i32("2048"sv, ""sv, "target_tile"sv, 2048); bool evil_ai = Config::read_bool("2048"sv, ""sv, "evil_ai"sv, false); if ((target_tile & (target_tile - 1)) != 0) { // If the target tile is not a power of 2, reset to its default value. target_tile = 2048; } Config::write_i32("2048"sv, ""sv, "board_size"sv, board_size); Config::write_i32("2048"sv, ""sv, "target_tile"sv, target_tile); Config::write_bool("2048"sv, ""sv, "evil_ai"sv, evil_ai); window->set_double_buffering_enabled(false); window->set_title("2048"); window->resize(315, 336); auto main_widget = TRY(window->set_main_widget()); TRY(main_widget->load_from_gml(game_window_gml)); Game game { board_size, target_tile, evil_ai }; auto board_view = TRY(main_widget->find_descendant_of_type_named("board_view_container")->try_add(&game.board())); board_view->set_focus(true); auto statusbar = main_widget->find_descendant_of_type_named("statusbar"); app->on_action_enter = [&](GUI::Action& action) { auto text = action.status_tip(); if (text.is_empty()) text = Gfx::parse_ampersand_string(action.text()); statusbar->set_override_text(move(text)); }; app->on_action_leave = [&](GUI::Action&) { statusbar->set_override_text({}); }; auto update = [&]() { board_view->set_board(&game.board()); board_view->update(); statusbar->set_text(DeprecatedString::formatted("Score: {}", game.score())); }; update(); Vector undo_stack; Vector redo_stack; auto change_settings = [&] { auto size_dialog = GameSizeDialog::construct(window, board_size, target_tile, evil_ai); if (size_dialog->exec() != GUI::Dialog::ExecResult::OK) return; board_size = size_dialog->board_size(); target_tile = size_dialog->target_tile(); evil_ai = size_dialog->evil_ai(); if (!size_dialog->temporary()) { Config::write_i32("2048"sv, ""sv, "board_size"sv, board_size); Config::write_i32("2048"sv, ""sv, "target_tile"sv, target_tile); Config::write_bool("2048"sv, ""sv, "evil_ai"sv, evil_ai); GUI::MessageBox::show(size_dialog, "New settings have been saved and will be applied on a new game"sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information); return; } GUI::MessageBox::show(size_dialog, "New settings have been set and will be applied on the next game"sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information); }; auto start_a_new_game = [&] { // Do not leak game states between games. undo_stack.clear(); redo_stack.clear(); game = Game(board_size, target_tile, evil_ai); // This ensures that the sizes are correct. board_view->set_board(nullptr); board_view->set_board(&game.board()); update(); window->update(); }; board_view->on_move = [&](Game::Direction direction) { undo_stack.append(game); auto outcome = game.attempt_move(direction); switch (outcome) { case Game::MoveOutcome::OK: if (undo_stack.size() >= 16) undo_stack.take_first(); update(); break; case Game::MoveOutcome::InvalidMove: undo_stack.take_last(); break; case Game::MoveOutcome::Won: { update(); auto want_to_continue = GUI::MessageBox::show(window, DeprecatedString::formatted("You won the game in {} turns with a score of {}. Would you like to continue?", game.turns(), game.score()), "Congratulations!"sv, GUI::MessageBox::Type::Question, GUI::MessageBox::InputType::YesNo); if (want_to_continue == GUI::MessageBox::ExecResult::Yes) game.set_want_to_continue(); else start_a_new_game(); break; } case Game::MoveOutcome::GameOver: update(); GUI::MessageBox::show(window, DeprecatedString::formatted("You reached {} in {} turns with a score of {}", game.largest_tile(), game.turns(), game.score()), "You lost!"sv, GUI::MessageBox::Type::Information); start_a_new_game(); break; } }; auto game_menu = TRY(window->try_add_menu("&Game")); TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) { start_a_new_game(); }))); TRY(game_menu->try_add_action(GUI::CommonActions::make_undo_action([&](auto&) { if (undo_stack.is_empty()) return; redo_stack.append(game); game = undo_stack.take_last(); update(); }))); TRY(game_menu->try_add_action(GUI::CommonActions::make_redo_action([&](auto&) { if (redo_stack.is_empty()) return; undo_stack.append(game); game = redo_stack.take_last(); update(); }))); TRY(game_menu->try_add_separator()); TRY(game_menu->try_add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) { change_settings(); }))); TRY(game_menu->try_add_separator()); TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); }))); auto help_menu = TRY(window->try_add_menu("&Help")); TRY(help_menu->try_add_action(GUI::CommonActions::make_command_palette_action(window))); TRY(help_menu->try_add_action(GUI::CommonActions::make_help_action([](auto&) { Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/2048.md"), "/bin/Help"); }))); TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("2048", app_icon, window))); window->show(); window->set_icon(app_icon.bitmap_for_size(16)); return app->exec(); }