/* * Copyright (c) 2020, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include "GameSizeDialog.h" #include "Game.h" #include #include #include #include #include #include GameSizeDialog::GameSizeDialog(GUI::Window* parent, size_t board_size, size_t target, bool evil_ai) : GUI::Dialog(parent) , m_board_size(board_size) , m_target_tile_power(AK::log2(target) - 1) , m_evil_ai(evil_ai) { set_rect({ 0, 0, 250, 150 }); set_title("New Game"); set_icon(parent->icon()); set_resizable(false); auto& main_widget = set_main_widget(); main_widget.set_fill_with_background_color(true); auto& layout = main_widget.set_layout(); layout.set_margins(4); auto& board_size_box = main_widget.add(); auto& input_layout = board_size_box.set_layout(); input_layout.set_spacing(4); board_size_box.add("Board size").set_text_alignment(Gfx::TextAlignment::CenterLeft); auto& spinbox = board_size_box.add(); auto& target_box = main_widget.add(); auto& target_layout = target_box.set_layout(); target_layout.set_spacing(4); spinbox.set_min(2); spinbox.set_value(m_board_size); target_box.add("Target tile").set_text_alignment(Gfx::TextAlignment::CenterLeft); auto& tile_value_label = target_box.add(String::number(target_tile())); tile_value_label.set_text_alignment(Gfx::TextAlignment::CenterRight); auto& target_spinbox = target_box.add(); target_spinbox.set_max(Game::max_power_for_board(m_board_size)); target_spinbox.set_min(3); target_spinbox.set_value(m_target_tile_power); spinbox.on_change = [&](auto value) { m_board_size = value; target_spinbox.set_max(Game::max_power_for_board(m_board_size)); }; target_spinbox.on_change = [&](auto value) { m_target_tile_power = value; tile_value_label.set_text(String::number(target_tile())); }; auto& evil_ai_checkbox = main_widget.add("Evil AI"); evil_ai_checkbox.set_checked(m_evil_ai); evil_ai_checkbox.on_checked = [this](auto checked) { m_evil_ai = checked; }; auto& temp_checkbox = main_widget.add("Temporarily apply changes"); temp_checkbox.set_checked(m_temporary); temp_checkbox.on_checked = [this](auto checked) { m_temporary = checked; }; auto& buttonbox = main_widget.add(); auto& button_layout = buttonbox.set_layout(); button_layout.set_spacing(10); buttonbox.add("Cancel").on_click = [this](auto) { done(Dialog::ExecCancel); }; buttonbox.add("OK").on_click = [this](auto) { done(Dialog::ExecOK); }; }