/* * Copyright (c) 2020, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "Game.h" #include class BoardView final : public GUI::Frame { C_OBJECT(BoardView); public: virtual ~BoardView() override; void set_board(Game::Board const* board); Function on_move; private: explicit BoardView(Game::Board const*); virtual void resize_event(GUI::ResizeEvent&) override; virtual void paint_event(GUI::PaintEvent&) override; virtual void keydown_event(GUI::KeyEvent&) override; virtual void timer_event(Core::TimerEvent&) override; size_t rows() const; size_t columns() const; void pick_font(); void resize(); Color background_color_for_cell(u32 value); Color text_color_for_cell(u32 value); float m_padding { 0 }; float m_min_cell_size { 0 }; float m_cell_size { 0 }; Game::Board const* m_board { nullptr }; static constexpr int frame_duration_ms = 1000 / 60; static constexpr int animation_duration = 5; int pop_in_animation_frame = 0; int slide_animation_frame = 0; };