/* * Copyright (c) 2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "Range.h" #include "ValueWithShadow.h" #include #include namespace UserspaceEmulator { class Emulator; class Region { public: virtual ~Region() { } const Range& range() const { return m_range; } u32 base() const { return m_range.base().get(); } u32 size() const { return m_range.size(); } u32 end() const { return m_range.end().get(); } bool contains(u32 address) const { return address >= base() && address < end(); } virtual void write8(u32 offset, ValueWithShadow) = 0; virtual void write16(u32 offset, ValueWithShadow) = 0; virtual void write32(u32 offset, ValueWithShadow) = 0; virtual void write64(u32 offset, ValueWithShadow) = 0; virtual ValueWithShadow read8(u32 offset) = 0; virtual ValueWithShadow read16(u32 offset) = 0; virtual ValueWithShadow read32(u32 offset) = 0; virtual ValueWithShadow read64(u32 offset) = 0; virtual u8* cacheable_ptr([[maybe_unused]] u32 offset) { return nullptr; } bool is_stack() const { return m_stack; } void set_stack(bool b) { m_stack = b; } bool is_text() const { return m_text; } void set_text(bool b) { m_text = b; } bool is_readable() const { return m_readable; } bool is_writable() const { return m_writable; } bool is_executable() const { return m_executable; } void set_readable(bool b) { m_readable = b; } void set_writable(bool b) { m_writable = b; } void set_executable(bool b) { m_executable = b; } virtual u8* data() = 0; virtual u8* shadow_data() = 0; Emulator& emulator() { return m_emulator; } const Emulator& emulator() const { return m_emulator; } protected: Region(u32 base, u32 size); private: Emulator& m_emulator; Range m_range; bool m_stack { false }; bool m_text { false }; bool m_readable { true }; bool m_writable { true }; bool m_executable { true }; }; }