/* * Copyright (c) 2020, Andreas Kling * Copyright (c) 2022, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "Range.h" #include "ValueWithShadow.h" #include #include #include namespace UserspaceEmulator { class Emulator; class Region { public: virtual ~Region() = default; Range const& range() const { return m_range; } u32 base() const { return m_range.base().get(); } u32 size() const { return m_range.size(); } u32 end() const { return m_range.end().get(); } bool contains(u32 address) const { return address >= base() && address < end(); } virtual void write8(u32 offset, ValueWithShadow) = 0; virtual void write16(u32 offset, ValueWithShadow) = 0; virtual void write32(u32 offset, ValueWithShadow) = 0; virtual void write64(u32 offset, ValueWithShadow) = 0; virtual void write128(u32 offset, ValueWithShadow) = 0; virtual void write256(u32 offset, ValueWithShadow) = 0; virtual ValueWithShadow read8(u32 offset) = 0; virtual ValueWithShadow read16(u32 offset) = 0; virtual ValueWithShadow read32(u32 offset) = 0; virtual ValueWithShadow read64(u32 offset) = 0; virtual ValueWithShadow read128(u32 offset) = 0; virtual ValueWithShadow read256(u32 offset) = 0; virtual u8* cacheable_ptr([[maybe_unused]] u32 offset) { return nullptr; } bool is_stack() const { return m_stack; } void set_stack(bool b) { m_stack = b; } bool is_text() const { return m_text; } void set_text(bool b) { m_text = b; } bool is_readable() const { return m_readable; } bool is_writable() const { return m_writable; } bool is_executable() const { return m_executable; } void set_readable(bool b) { m_readable = b; } void set_writable(bool b) { m_writable = b; } void set_executable(bool b) { m_executable = b; } virtual u8* data() = 0; virtual u8* shadow_data() = 0; Emulator& emulator() { return m_emulator; } Emulator const& emulator() const { return m_emulator; } template bool fast_is() const = delete; protected: Region(u32 base, u32 size, bool mmap = false); void set_range(Range r) { m_range = r; }; private: Emulator& m_emulator; Range m_range; bool m_mmap { false }; bool m_stack { false }; bool m_text { false }; bool m_readable { true }; bool m_writable { true }; bool m_executable { true }; }; }