/* * Copyright (c) 2020, Itamar S. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "Language.h" #include #include namespace HackStudio { class CodeDocument final : public GUI::TextDocument { public: virtual ~CodeDocument() override; static NonnullRefPtr create(const String& file_path, Client* client = nullptr); static NonnullRefPtr create(Client* client = nullptr); const Vector& breakpoint_lines() const { return m_breakpoint_lines; } Vector& breakpoint_lines() { return m_breakpoint_lines; } Optional execution_position() const { return m_execution_position; } void set_execution_position(size_t line) { m_execution_position = line; } void clear_execution_position() { m_execution_position.clear(); } const String& file_path() const { return m_file_path; } Language language() const { return m_language; } virtual bool is_code_document() const override final { return true; } private: explicit CodeDocument(const String& file_path, Client* client = nullptr); explicit CodeDocument(Client* client = nullptr); String m_file_path; Language m_language { Language::Unknown }; Vector m_breakpoint_lines; Optional m_execution_position; }; }