/* * Copyright (c) 2022, Sahan Fernando * Copyright (c) 2022, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include "VirGLProtocol.h" class CommandBufferBuilder { public: void append_set_tweaks(u32 id, u32 value); void append_transfer3d(ResourceID resource, size_t width, size_t height = 1, size_t depth = 1, size_t direction = VIRGL_DATA_DIR_GUEST_TO_HOST); void append_end_transfers_3d(); void append_draw_vbo(u32 count); void append_gl_clear(float r, float g, float b); void append_set_vertex_buffers(u32 stride, u32 offset, ResourceID resource); void append_create_blend(ObjectHandle handle); void append_bind_blend(ObjectHandle handle); void append_create_surface(ResourceID drawtarget_resource, ObjectHandle drawtarget_handle, Protocol::TextureFormat format); void append_set_framebuffer_state(ObjectHandle drawtarget, ObjectHandle depthbuffer = 0); void append_create_vertex_elements(ObjectHandle handle); void append_bind_vertex_elements(ObjectHandle handle); void append_gl_viewport(); void append_set_framebuffer_state_no_attach(); void append_set_constant_buffer(Vector const& constant_buffer); void append_create_shader(ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data); void append_bind_shader(ObjectHandle handle, Gallium::ShaderType shader_type); void append_create_rasterizer(ObjectHandle handle); void append_bind_rasterizer(ObjectHandle handle); void append_create_dsa(ObjectHandle handle); void append_bind_dsa(ObjectHandle handle); Vector const& build() { return m_buffer; } private: Vector m_buffer; };