/* * Copyright (c) 2021, Jagger De Leo * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include #include struct Coordinate { int x; int y; int z; operator Gfx::IntPoint() const { return { x, y }; } }; class Starfield final : public GUI::Widget { C_OBJECT(Starfield) public: virtual ~Starfield() override; void create_stars(int, int, int); void set_speed(unsigned speed) { m_speed = speed; } private: Starfield(int); RefPtr m_bitmap; void draw(); virtual void paint_event(GUI::PaintEvent&) override; virtual void timer_event(Core::TimerEvent&) override; virtual void keydown_event(GUI::KeyEvent&) override; virtual void mousedown_event(GUI::MouseEvent& event) override; virtual void mousemove_event(GUI::MouseEvent& event) override; Vector m_stars; int m_sweep_plane = 2000; unsigned m_speed = 1; }; Starfield::Starfield(int interval) { srand(time(nullptr)); stop_timer(); start_timer(interval); } void Starfield::create_stars(int width, int height, int stars) { m_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { width, height }).release_value_but_fixme_should_propagate_errors(); m_stars.grow_capacity(stars); for (int i = 0; i < stars; i++) { m_stars.append({ rand() % width - width / 2, rand() % height - height / 2, rand() % 1999 + 1 }); } draw(); } Starfield::~Starfield() { } void Starfield::mousemove_event(GUI::MouseEvent&) { } void Starfield::mousedown_event(GUI::MouseEvent&) { GUI::Application::the()->quit(); } void Starfield::keydown_event(GUI::KeyEvent& event) { switch (event.key()) { case Key_Plus: m_speed++; break; case Key_Minus: if (--m_speed < 1) m_speed = 1; break; default: GUI::Application::the()->quit(); } } void Starfield::paint_event(GUI::PaintEvent& event) { GUI::Painter painter(*this); painter.add_clip_rect(event.rect()); painter.draw_scaled_bitmap(rect(), *m_bitmap, m_bitmap->rect()); } void Starfield::timer_event(Core::TimerEvent&) { m_bitmap->fill(Color::Black); auto computed_point = Gfx::IntPoint(); auto half_x = width() / 2; auto half_y = height() / 2; GUI::Painter painter(*m_bitmap); for (auto star : m_stars) { auto z = ((star.z + m_sweep_plane) % 2000) * 0.0005; computed_point.set_x(half_x + star.x / z); computed_point.set_y(half_y + star.y / z); auto computed_end_point = Gfx::IntPoint(); auto z_end = ((star.z + m_sweep_plane - m_speed) % 2000) * 0.0005; computed_end_point.set_x(half_x + star.x / z_end); computed_end_point.set_y(half_y + star.y / z_end); if (computed_point.x() < 0 || computed_point.x() >= width() || computed_point.y() < 0 || computed_point.y() >= height()) continue; u8 falloff = (1 - z * z) * 255; painter.draw_line(computed_point, computed_end_point, Color(falloff, falloff, falloff)); } m_sweep_plane -= m_speed; if (m_sweep_plane < 0) m_sweep_plane = 2000; update(); } void Starfield::draw() { GUI::Painter painter(*m_bitmap); painter.fill_rect(m_bitmap->rect(), Color::Black); } int main(int argc, char** argv) { if (pledge("stdio recvfd sendfd rpath unix", nullptr) < 0) { perror("pledge"); return 1; } unsigned star_count = 1000; unsigned refresh_rate = 16; unsigned speed = 1; Core::ArgsParser args_parser; args_parser.set_general_help("The classic starfield screensaver."); args_parser.add_option(star_count, "Number of stars to draw (default = 1000)", "stars", 'c', "number"); args_parser.add_option(refresh_rate, "Refresh rate (default = 16)", "rate", 'r', "milliseconds"); args_parser.add_option(speed, "Speed (default = 1)", "speed", 's', "number"); args_parser.parse(argc, argv); auto app = GUI::Application::construct(argc, argv); if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) { perror("pledge"); return 1; } auto app_icon = GUI::Icon::default_icon("app-screensaver"); auto window = GUI::Window::construct(); window->set_double_buffering_enabled(true); window->set_title("Starfield"); window->set_resizable(false); window->set_frameless(true); window->set_fullscreen(true); window->set_minimizable(false); window->set_icon(app_icon.bitmap_for_size(16)); auto& starfield_window = window->set_main_widget(refresh_rate); starfield_window.set_fill_with_background_color(false); starfield_window.set_override_cursor(Gfx::StandardCursor::Hidden); starfield_window.update(); window->show(); starfield_window.create_stars(window->width(), window->height(), star_count); starfield_window.set_speed(speed); starfield_window.update(); window->move_to_front(); window->set_cursor(Gfx::StandardCursor::Hidden); window->update(); return app->exec(); }