/* * Copyright (c) 2020, Sergey Bugaev * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include class EyesWidget final : public GUI::Widget , GUI::MouseTracker { C_OBJECT(EyesWidget) public: virtual ~EyesWidget(); private: EyesWidget(int num_eyes, int full_rows, int extra) : m_full_rows(full_rows) , m_extra_columns(extra) { m_num_rows = m_extra_columns > 0 ? m_full_rows + 1 : m_full_rows; m_eyes_in_row = m_full_rows > 0 ? (num_eyes - m_extra_columns) / m_full_rows : m_extra_columns; } virtual void paint_event(GUI::PaintEvent&) override; virtual void track_mouse_move(Gfx::IntPoint const&) override; void render_eyeball(int row, int column, GUI::Painter&) const; Gfx::IntPoint pupil_center(Gfx::IntRect& eyeball_bounds) const; Gfx::IntPoint m_mouse_position; int m_eyes_in_row { -1 }; int m_full_rows { -1 }; int m_extra_columns { -1 }; int m_num_rows { -1 }; };