/* * Copyright (c) 2020, Sergey Bugaev * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "EyesWidget.h" #include #include #include #include #include EyesWidget::~EyesWidget() { } void EyesWidget::track_cursor_globally() { VERIFY(window()); auto window_id = window()->window_id(); VERIFY(window_id >= 0); set_global_cursor_tracking(true); GUI::WindowServerConnection::the().send_sync(window_id, true); } void EyesWidget::mousemove_event(GUI::MouseEvent& event) { m_mouse_position = event.position(); update(); } void EyesWidget::paint_event(GUI::PaintEvent& event) { GUI::Painter painter(*this); painter.clear_rect(event.rect(), Gfx::Color()); for (int i = 0; i < m_full_rows; i++) { for (int j = 0; j < m_eyes_in_row; j++) render_eyeball(i, j, painter); } for (int i = 0; i < m_extra_columns; ++i) render_eyeball(m_full_rows, i, painter); } void EyesWidget::render_eyeball(int row, int column, GUI::Painter& painter) const { auto eye_width = width() / m_eyes_in_row; auto eye_height = height() / m_num_rows; Gfx::IntRect bounds { column * eye_width, row * eye_height, eye_width, eye_height }; auto width_thickness = max(int(eye_width / 5.5), 1); auto height_thickness = max(int(eye_height / 5.5), 1); bounds.shrink(int(eye_width / 12.5), 0); painter.fill_ellipse(bounds, palette().base_text()); bounds.shrink(width_thickness, height_thickness); painter.fill_ellipse(bounds, palette().base()); Gfx::IntPoint pupil_center = this->pupil_center(bounds); Gfx::IntSize pupil_size { bounds.width() / 5, bounds.height() / 5 }; Gfx::IntRect pupil { pupil_center.x() - pupil_size.width() / 2, pupil_center.y() - pupil_size.height() / 2, pupil_size.width(), pupil_size.height() }; painter.fill_ellipse(pupil, palette().base_text()); } Gfx::IntPoint EyesWidget::pupil_center(Gfx::IntRect& eyeball_bounds) const { auto mouse_vector = m_mouse_position - eyeball_bounds.center(); double dx = mouse_vector.x(); double dy = mouse_vector.y(); double mouse_distance = sqrt(dx * dx + dy * dy); if (mouse_distance == 0.0) return eyeball_bounds.center(); double width_squared = eyeball_bounds.width() * eyeball_bounds.width(); double height_squared = eyeball_bounds.height() * eyeball_bounds.height(); double max_distance_along_this_direction; // clang-format off if (dx != 0 && abs(dx) >= abs(dy)) { double slope = dy / dx; double slope_squared = slope * slope; max_distance_along_this_direction = 0.25 * sqrt( (slope_squared + 1) / (1 / width_squared + slope_squared / height_squared) ); } else if (dy != 0 && abs(dy) >= abs(dx)) { double slope = dx / dy; double slope_squared = slope * slope; max_distance_along_this_direction = 0.25 * sqrt( (slope_squared + 1) / (slope_squared / width_squared + 1 / height_squared) ); } else { VERIFY_NOT_REACHED(); } // clang-format on double scale = min(1.0, max_distance_along_this_direction / mouse_distance); return { eyeball_bounds.center().x() + int(dx * scale), eyeball_bounds.center().y() + int(dy * scale) }; }