/* * Copyright (c) 2020, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include const int WIDTH = 200; const int HEIGHT = 200; static bool flag_hide_window_frame = false; class Cube final : public GUI::Widget { C_OBJECT(Cube) public: virtual ~Cube() override; void set_stat_label(RefPtr l) { m_stats = l; }; void set_show_window_frame(bool); bool show_window_frame() const { return m_show_window_frame; } Function on_context_menu_request; protected: virtual void context_menu_event(GUI::ContextMenuEvent& event) override { if (on_context_menu_request) on_context_menu_request(event); } private: Cube(); RefPtr m_bitmap; RefPtr m_stats; virtual void paint_event(GUI::PaintEvent&) override; virtual void timer_event(Core::TimerEvent&) override; int m_accumulated_time; int m_cycles; int m_phase; bool m_show_window_frame { true }; }; Cube::Cube() { m_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { WIDTH, HEIGHT }); m_accumulated_time = 0; m_cycles = 0; m_phase = 0; stop_timer(); start_timer(20); } Cube::~Cube() { } void Cube::paint_event(GUI::PaintEvent& event) { GUI::Painter painter(*this); painter.add_clip_rect(event.rect()); painter.draw_scaled_bitmap(rect(), *m_bitmap, m_bitmap->rect()); } void Cube::timer_event(Core::TimerEvent&) { auto timer = Core::ElapsedTimer::start_new(); const FloatVector3 vertices[8] { { -1, -1, -1 }, { -1, 1, -1 }, { 1, 1, -1 }, { 1, -1, -1 }, { -1, -1, 1 }, { -1, 1, 1 }, { 1, 1, 1 }, { 1, -1, 1 }, }; #define QUAD(a, b, c, d) a, b, c, c, d, a const int indices[] { QUAD(0, 1, 2, 3), QUAD(7, 6, 5, 4), QUAD(4, 5, 1, 0), QUAD(3, 2, 6, 7), QUAD(1, 5, 6, 2), QUAD(0, 3, 7, 4), }; const Color colors[] { Color::Red, Color::Red, Color::Green, Color::Green, Color::Blue, Color::Blue, Color::Magenta, Color::Magenta, Color::White, Color::White, Color::Yellow, Color::Yellow, }; FloatVector3 transformed_vertices[8]; static float angle = 0; angle += 0.02f; auto matrix = Gfx::translation_matrix(FloatVector3(0, 0, 1.5f)) * Gfx::rotation_matrix(FloatVector3(1, 0, 0), angle * 1.17356641f) * Gfx::rotation_matrix(FloatVector3(0, 1, 0), angle * 0.90533273f) * Gfx::rotation_matrix(FloatVector3(0, 0, 1), angle); for (int i = 0; i < 8; i++) { transformed_vertices[i] = transform_point(matrix, vertices[i]); } GUI::Painter painter(*m_bitmap); if (m_show_window_frame) painter.fill_rect_with_gradient(Gfx::Orientation::Vertical, m_bitmap->rect(), Gfx::Color::White, Gfx::Color::Blue); else painter.clear_rect(m_bitmap->rect(), Gfx::Color::Transparent); auto to_point = [](const FloatVector3& v) { return Gfx::IntPoint(v.x(), v.y()); }; for (size_t i = 0; i < sizeof(indices) / sizeof(indices[0]) / 3; i++) { auto a = transformed_vertices[indices[i * 3]]; auto b = transformed_vertices[indices[i * 3 + 1]]; auto c = transformed_vertices[indices[i * 3 + 2]]; auto normal = (b - a).cross(c - a); normal.normalize(); // Perspective projection a.set_x(WIDTH / 2 + a.x() / (1 + a.z() * 0.35f) * WIDTH / 3); a.set_y(HEIGHT / 2 - a.y() / (1 + a.z() * 0.35f) * WIDTH / 3); b.set_x(WIDTH / 2 + b.x() / (1 + b.z() * 0.35f) * WIDTH / 3); b.set_y(HEIGHT / 2 - b.y() / (1 + b.z() * 0.35f) * WIDTH / 3); c.set_x(WIDTH / 2 + c.x() / (1 + c.z() * 0.35f) * WIDTH / 3); c.set_y(HEIGHT / 2 - c.y() / (1 + c.z() * 0.35f) * WIDTH / 3); float winding = (b.x() - a.x()) * (c.y() - a.y()) - (b.y() - a.y()) * (c.x() - a.x()); if (winding < 0) continue; float shade = 0.5f + normal.y() * 0.5f; auto color = colors[i]; color.set_red(color.red() * shade); color.set_green(color.green() * shade); color.set_blue(color.blue() * shade); painter.draw_triangle(to_point(a), to_point(b), to_point(c), color); } if ((m_cycles % 50) == 0) { dbgln("{} total cycles. finished 50 in {} ms, avg {} ms", m_cycles, m_accumulated_time, m_accumulated_time / 50); m_stats->set_text(String::formatted("{} ms", m_accumulated_time / 50)); m_accumulated_time = 0; } update(); m_accumulated_time += timer.elapsed(); m_cycles++; } void Cube::set_show_window_frame(bool show) { if (show == m_show_window_frame) return; m_show_window_frame = show; m_stats->set_visible(m_show_window_frame); auto& w = *window(); w.set_frameless(!m_show_window_frame); w.set_has_alpha_channel(!m_show_window_frame); w.set_alpha_hit_threshold(m_show_window_frame ? 0 : 1); } int main(int argc, char** argv) { auto app = GUI::Application::construct(argc, argv); if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) { perror("pledge"); return 1; } if (unveil("/res", "r") < 0) { perror("unveil"); return 1; } if (unveil(nullptr, nullptr) < 0) { perror("unveil"); return 1; } Core::ArgsParser parser; parser.set_general_help("Create a window with a spinning cube."); parser.add_option(flag_hide_window_frame, "Hide window frame", "hide-window", 'h'); parser.parse(argc, argv); auto window = GUI::Window::construct(); window->set_double_buffering_enabled(true); window->set_title("Cube"); window->set_resizable(false); window->resize(WIDTH, HEIGHT); window->set_has_alpha_channel(true); window->set_alpha_hit_threshold(1); auto& cube = window->set_main_widget(); auto& time = cube.add(); time.set_relative_rect({ 0, 4, 40, 10 }); time.move_by({ window->width() - time.width(), 0 }); cube.set_stat_label(time); auto app_icon = GUI::Icon::default_icon("app-cube"); window->set_icon(app_icon.bitmap_for_size(16)); auto& file_menu = window->add_menu("&File"); auto show_window_frame_action = GUI::Action::create_checkable("Show Window &Frame", [&](auto& action) { cube.set_show_window_frame(action.is_checked()); }); cube.set_show_window_frame(!flag_hide_window_frame); show_window_frame_action->set_checked(cube.show_window_frame()); file_menu.add_action(move(show_window_frame_action)); file_menu.add_separator(); file_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })); auto& help_menu = window->add_menu("&Help"); help_menu.add_action(GUI::CommonActions::make_about_action("Cube Demo", app_icon, window)); cube.on_context_menu_request = [&](auto& event) { file_menu.popup(event.screen_position()); }; window->show(); return app->exec(); }