/* * Copyright (c) 2021, Gunnar Beutner * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include class SpeechBubble final : public GUI::Widget { C_OBJECT(SpeechBubble); public: virtual void paint_event(GUI::PaintEvent&) override; virtual void mousedown_event(GUI::MouseEvent&) override; Function on_dismiss; private: SpeechBubble() = default; };