/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include "PreviewWidget.h" #include #include #include #include #include #include #include #include #include #include namespace ThemeEditor { class MiniWidgetGallery final : public GUI::Widget { C_OBJECT(MiniWidgetGallery); public: void set_preview_palette(const Gfx::Palette& palette) { set_palette(palette); Function recurse = [&](GUI::Widget& parent_widget) { parent_widget.for_each_child_widget([&](auto& widget) { widget.set_palette(palette); recurse(widget); return IterationDecision::Continue; }); }; recurse(*this); } private: MiniWidgetGallery() { set_fill_with_background_color(true); m_button = add(); m_button->set_text("Button"); m_checkbox = add(); m_checkbox->set_text("Check box"); m_radio = add(); m_radio->set_text("Radio button"); m_statusbar = add(); m_statusbar->set_text("Status bar"); m_editor = add(); m_editor->set_text("Text editor\nwith multiple\nlines."); } virtual void resize_event(GUI::ResizeEvent&) override { m_editor->set_relative_rect(10, 70, 200, 140); m_button->set_relative_rect(10, 10, 200, 20); m_checkbox->set_relative_rect(10, 30, 200, 20); m_radio->set_relative_rect(10, 50, 200, 20); m_statusbar->set_relative_rect(0, height() - 16, width(), 16); } RefPtr m_editor; RefPtr m_button; RefPtr m_checkbox; RefPtr m_radio; RefPtr m_statusbar; }; PreviewWidget::PreviewWidget(const Gfx::Palette& preview_palette) : m_preview_palette(preview_palette) { m_active_window_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window.png"); m_inactive_window_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window.png"); m_close_bitmap = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-close.png"); m_maximize_bitmap = Gfx::Bitmap::load_from_file("/res/icons/16x16/upward-triangle.png"); m_minimize_bitmap = Gfx::Bitmap::load_from_file("/res/icons/16x16/downward-triangle.png"); m_gallery = add(); set_greedy_for_hits(true); } PreviewWidget::~PreviewWidget() { } void PreviewWidget::set_preview_palette(const Gfx::Palette& palette) { m_preview_palette = palette; m_gallery->set_preview_palette(palette); update(); } void PreviewWidget::paint_event(GUI::PaintEvent& event) { GUI::Frame::paint_event(event); GUI::Painter painter(*this); painter.add_clip_rect(event.rect()); painter.add_clip_rect(frame_inner_rect()); painter.fill_rect(frame_inner_rect(), m_preview_palette.desktop_background()); struct Button { Gfx::IntRect rect; RefPtr bitmap; }; auto paint_window = [&](auto& title, const Gfx::IntRect& rect, auto state, const Gfx::Bitmap& icon) { int window_button_width = m_preview_palette.window_title_button_width(); int window_button_height = m_preview_palette.window_title_button_height(); auto titlebar_text_rect = Gfx::WindowTheme::current().titlebar_text_rect(Gfx::WindowTheme::WindowType::Normal, rect, m_preview_palette); int pos = titlebar_text_rect.right() + 1; Vector