/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2021, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include "BarsVisualizationWidget.h" #include "NoVisualizationWidget.h" #include "Player.h" #include "SampleWidget.h" #include "SoundPlayerWidgetAdvancedView.h" #include #include #include #include #include #include #include #include #include #include #include #include ErrorOr serenity_main(Main::Arguments arguments) { TRY(Core::System::pledge("stdio recvfd sendfd rpath thread unix")); auto app = TRY(GUI::Application::try_create(arguments)); auto audio_client = TRY(Audio::ClientConnection::try_create()); TRY(Core::System::pledge("stdio recvfd sendfd rpath thread")); auto app_icon = GUI::Icon::default_icon("app-sound-player"); auto window = TRY(GUI::Window::try_create()); window->set_title("Sound Player"); window->set_icon(app_icon.bitmap_for_size(16)); // start in advanced view by default Player* player = TRY(window->try_set_main_widget(window, audio_client)); if (arguments.argc > 1) { StringView path = arguments.strings[1]; player->play_file_path(path); } auto file_menu = TRY(window->try_add_menu("&File")); TRY(file_menu->try_add_action(GUI::CommonActions::make_open_action([&](auto&) { Optional path = GUI::FilePicker::get_open_filepath(window, "Open sound file..."); if (path.has_value()) { player->play_file_path(path.value()); } }))); TRY(file_menu->try_add_separator()); TRY(file_menu->try_add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }))); auto playback_menu = TRY(window->try_add_menu("&Playback")); GUI::ActionGroup loop_actions; loop_actions.set_exclusive(true); auto loop_none = TRY(GUI::Action::try_create("&No Loop", [&](auto&) { player->set_loop_mode(Player::LoopMode::None); })); loop_none->set_checked(true); loop_actions.add_action(loop_none); TRY(playback_menu->try_add_action(loop_none)); auto loop_file = GUI::Action::create_checkable("Loop &File", { Mod_Ctrl, Key_F }, [&](auto&) { player->set_loop_mode(Player::LoopMode::File); }); loop_actions.add_action(loop_file); TRY(playback_menu->try_add_action(loop_file)); auto loop_playlist = GUI::Action::create_checkable("Loop &Playlist", { Mod_Ctrl, Key_P }, [&](auto&) { player->set_loop_mode(Player::LoopMode::Playlist); }); loop_actions.add_action(loop_playlist); playback_menu->add_action(loop_playlist); auto linear_volume_slider = GUI::Action::create_checkable("&Nonlinear Volume Slider", [&](auto& action) { static_cast(player)->set_nonlinear_volume_slider(action.is_checked()); }); TRY(playback_menu->try_add_separator()); TRY(playback_menu->try_add_action(linear_volume_slider)); TRY(playback_menu->try_add_separator()); auto playlist_toggle = GUI::Action::create_checkable("&Show Playlist", [&](auto& action) { static_cast(player)->set_playlist_visible(action.is_checked()); }); if (player->loop_mode() == Player::LoopMode::Playlist) playlist_toggle->set_checked(true); TRY(playback_menu->try_add_action(playlist_toggle)); auto shuffle_mode = GUI::Action::create_checkable("S&huffle Playlist", [&](auto& action) { if (action.is_checked()) player->set_shuffle_mode(Player::ShuffleMode::Shuffling); else player->set_shuffle_mode(Player::ShuffleMode::None); }); TRY(playback_menu->try_add_action(shuffle_mode)); auto visualization_menu = TRY(window->try_add_menu("&Visualization")); GUI::ActionGroup visualization_actions; visualization_actions.set_exclusive(true); auto bars = GUI::Action::create_checkable("&Bars", [&](auto&) { static_cast(player)->set_visualization(); }); bars->set_checked(true); TRY(visualization_menu->try_add_action(bars)); visualization_actions.add_action(bars); auto samples = GUI::Action::create_checkable("&Samples", [&](auto&) { static_cast(player)->set_visualization(); }); TRY(visualization_menu->try_add_action(samples)); visualization_actions.add_action(samples); auto none = GUI::Action::create_checkable("&None", [&](auto&) { static_cast(player)->set_visualization(); }); TRY(visualization_menu->try_add_action(none)); visualization_actions.add_action(none); auto help_menu = TRY(window->try_add_menu("&Help")); TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Sound Player", app_icon, window))); window->show(); return app->exec(); }