/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include "PlaybackManager.h" PlaybackManager::PlaybackManager(NonnullRefPtr connection) : m_connection(connection) { m_timer = Core::Timer::construct(PlaybackManager::update_rate_ms, [&]() { if (!m_loader) return; // Make sure that we have some buffers queued up at all times: an audio dropout is the last thing we want. if (m_enqueued_buffers.size() < always_enqueued_buffer_count) next_buffer(); }); m_connection->on_finish_playing_buffer = [this](auto finished_buffer) { auto last_buffer_in_queue = m_enqueued_buffers.dequeue(); // A fail here would mean that the server skipped one of our buffers, which is BAD. VERIFY(last_buffer_in_queue == finished_buffer); next_buffer(); }; m_timer->stop(); m_device_sample_rate = connection->get_sample_rate(); } PlaybackManager::~PlaybackManager() { } void PlaybackManager::set_loader(NonnullRefPtr&& loader) { stop(); m_loader = loader; if (m_loader) { m_total_length = m_loader->total_samples() / static_cast(m_loader->sample_rate()); m_device_samples_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_device_sample_rate; u32 source_samples_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_loader->sample_rate(); m_source_buffer_size_bytes = source_samples_per_buffer * m_loader->num_channels() * m_loader->bits_per_sample() / 8; m_resampler = Audio::ResampleHelper(m_loader->sample_rate(), m_device_sample_rate); m_timer->start(); } else { m_timer->stop(); } } void PlaybackManager::stop() { set_paused(true); m_connection->clear_buffer(true); m_last_seek = 0; m_current_buffer = nullptr; if (m_loader) (void)m_loader->reset(); } void PlaybackManager::play() { set_paused(false); } void PlaybackManager::loop(bool loop) { m_loop = loop; } void PlaybackManager::seek(const int position) { if (!m_loader) return; m_last_seek = position; bool paused_state = m_paused; set_paused(true); m_connection->clear_buffer(true); m_current_buffer = nullptr; [[maybe_unused]] auto result = m_loader->seek(position); if (!paused_state) set_paused(false); } void PlaybackManager::pause() { set_paused(true); } void PlaybackManager::set_paused(bool paused) { m_paused = paused; m_connection->set_paused(paused); } bool PlaybackManager::toggle_pause() { if (m_paused) { play(); } else { pause(); } return m_paused; } void PlaybackManager::next_buffer() { if (on_update) on_update(); if (m_paused) return; u32 audio_server_remaining_samples = m_connection->get_remaining_samples(); bool all_samples_loaded = (m_loader->loaded_samples() >= m_loader->total_samples()); bool audio_server_done = (audio_server_remaining_samples == 0); if (all_samples_loaded && audio_server_done) { stop(); if (on_finished_playing) on_finished_playing(); return; } if (audio_server_remaining_samples < m_device_samples_per_buffer * always_enqueued_buffer_count) { auto maybe_buffer = m_loader->get_more_samples(m_source_buffer_size_bytes); if (!maybe_buffer.is_error()) { m_current_buffer = maybe_buffer.release_value(); VERIFY(m_resampler.has_value()); m_resampler->reset(); // FIXME: Handle OOM better. m_current_buffer = MUST(Audio::resample_buffer(m_resampler.value(), *m_current_buffer)); m_connection->enqueue(*m_current_buffer); m_enqueued_buffers.enqueue(m_current_buffer->id()); } } }