/* * Copyright (c) 2021, Tobias Christiansen * * SPDX-License-Identifier: BSD-2-Clause */ #include "ProjectLoader.h" #include "Image.h" #include "Layer.h" #include #include #include #include #include #include namespace PixelPaint { ErrorOr ProjectLoader::try_load_from_file(Core::File& file) { auto contents = file.read_all(); auto json_or_error = JsonValue::from_string(contents); if (json_or_error.is_error()) { m_is_raw_image = true; // FIXME: Find a way to avoid the memory copy here. auto bitmap = TRY(Image::try_decode_bitmap(contents)); auto image = TRY(Image::try_create_from_bitmap(move(bitmap))); m_image = image; return {}; } auto& json = json_or_error.value().as_object(); auto image = TRY(Image::try_create_from_pixel_paint_json(json)); if (json.has("guides"sv)) m_json_metadata = json.get("guides"sv).as_array(); m_image = image; return {}; } }