/* * Copyright (c) 2021, JJ Roberts-White * Copyright (c) 2022, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include "PlayerWidget.h" #include "AudioPlayerLoop.h" #include "MainWidget.h" #include "Music.h" #include "TrackManager.h" #include #include #include #include #include ErrorOr> PlayerWidget::try_create(TrackManager& manager, MainWidget& main_widget, AudioPlayerLoop& loop) { auto widget = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) PlayerWidget(manager, main_widget, loop))); widget->m_play_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/play.png"sv)); widget->m_pause_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/pause.png"sv)); widget->m_back_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/go-back.png"sv)); // Go back a note widget->m_next_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/go-forward.png"sv)); // Advance a note widget->m_add_track_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/plus.png"sv)); widget->m_next_track_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/go-last.png"sv)); TRY(widget->initialize()); return widget; } PlayerWidget::PlayerWidget(TrackManager& manager, MainWidget& main_widget, AudioPlayerLoop& loop) : m_track_manager(manager) , m_main_widget(main_widget) , m_audio_loop(loop) { } ErrorOr PlayerWidget::initialize() { TRY(try_set_layout()); set_fill_with_background_color(true); TRY(m_track_number_choices.try_append("1")); RefPtr label = TRY(try_add("Track"_short_string)); label->set_max_width(75); m_track_dropdown = TRY(try_add()); m_track_dropdown->set_max_width(75); m_track_dropdown->set_model(*GUI::ItemListModel::create(m_track_number_choices)); m_track_dropdown->set_only_allow_values_from_model(true); m_track_dropdown->set_model_column(0); m_track_dropdown->set_selected_index(0); m_track_dropdown->on_change = [this]([[maybe_unused]] auto name, GUI::ModelIndex model_index) { m_track_manager.set_current_track(static_cast(model_index.row())); m_main_widget.update_selected_track(); }; m_add_track_button = TRY(try_add()); m_add_track_button->set_icon(*m_add_track_icon); m_add_track_button->set_fixed_width(30); m_add_track_button->set_tooltip("Add Track"); m_add_track_button->set_focus_policy(GUI::FocusPolicy::NoFocus); m_add_track_button->on_click = [this](unsigned) { add_track(); }; m_next_track_button = TRY(try_add()); m_next_track_button->set_icon(*m_next_track_icon); m_next_track_button->set_fixed_width(30); m_next_track_button->set_tooltip("Next Track"); m_next_track_button->set_focus_policy(GUI::FocusPolicy::NoFocus); m_next_track_button->on_click = [this](unsigned) { next_track(); }; m_play_button = TRY(try_add()); m_play_button->set_icon(*m_pause_icon); m_play_button->set_fixed_width(30); m_play_button->set_tooltip("Play/Pause playback"); m_play_button->set_focus_policy(GUI::FocusPolicy::NoFocus); m_play_button->on_click = [this](unsigned) { m_audio_loop.toggle_paused(); if (m_audio_loop.is_playing()) { m_play_button->set_icon(*m_pause_icon); } else { m_play_button->set_icon(*m_play_icon); } }; m_back_button = TRY(try_add()); m_back_button->set_icon(*m_back_icon); m_back_button->set_fixed_width(30); m_back_button->set_tooltip("Previous Note"); m_back_button->set_focus_policy(GUI::FocusPolicy::NoFocus); m_back_button->on_click = [this](unsigned) { m_track_manager.time_forward(-(sample_rate / (beats_per_minute / 60) / notes_per_beat)); }; m_next_button = TRY(try_add()); m_next_button->set_icon(*m_next_icon); m_next_button->set_fixed_width(30); m_next_button->set_tooltip("Next Note"); m_next_button->set_focus_policy(GUI::FocusPolicy::NoFocus); m_next_button->on_click = [this](unsigned) { m_track_manager.time_forward((sample_rate / (beats_per_minute / 60) / notes_per_beat)); }; return {}; } void PlayerWidget::add_track() { m_track_manager.add_track(); auto latest_track_count = m_track_manager.track_count(); auto latest_track_string = DeprecatedString::number(latest_track_count); m_track_number_choices.append(latest_track_string); m_track_dropdown->set_selected_index(latest_track_count - 1); } void PlayerWidget::next_track() { m_track_dropdown->set_selected_index(m_track_manager.next_track_index()); } void PlayerWidget::toggle_paused() { m_play_button->click(); }