/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2019-2020, William McPherson * Copyright (c) 2022, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include "MainWidget.h" #include "KeysWidget.h" #include "KnobsWidget.h" #include "PlayerWidget.h" #include "RollWidget.h" #include "SamplerWidget.h" #include "TrackManager.h" #include "WaveWidget.h" #include #include #include #include MainWidget::MainWidget(TrackManager& track_manager, AudioPlayerLoop& loop) : m_track_manager(track_manager) , m_audio_loop(loop) { set_layout(); layout()->set_spacing(2); layout()->set_margins(2); set_fill_with_background_color(true); m_wave_widget = add(track_manager); m_wave_widget->set_fixed_height(100); m_tab_widget = add(); m_roll_widget = m_tab_widget->add_tab("Piano Roll", track_manager); m_roll_widget->set_fixed_height(300); m_tab_widget->add_tab("Sampler", track_manager); m_player_widget = add(track_manager, loop); m_keys_and_knobs_container = add(); m_keys_and_knobs_container->set_layout(); m_keys_and_knobs_container->layout()->set_spacing(2); m_keys_and_knobs_container->set_fixed_height(130); m_keys_and_knobs_container->set_fill_with_background_color(true); m_keys_widget = m_keys_and_knobs_container->add(track_manager); m_knobs_widget = m_keys_and_knobs_container->add(track_manager, *this); m_roll_widget->set_keys_widget(m_keys_widget); } void MainWidget::add_track_actions(GUI::Menu& menu) { menu.add_action(GUI::Action::create("&Add Track", { Mod_Ctrl, Key_T }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/plus.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) { m_player_widget->add_track(); })); menu.add_action(GUI::Action::create("&Next Track", { Mod_Ctrl, Key_N }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/go-last.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) { turn_off_pressed_keys(); m_player_widget->next_track(); turn_on_pressed_keys(); m_knobs_widget->update_knobs(); })); } // FIXME: There are some unnecessary calls to update() throughout this program, // which are an easy target for optimization. void MainWidget::custom_event(Core::CustomEvent&) { m_wave_widget->update(); m_roll_widget->update(); } void MainWidget::keydown_event(GUI::KeyEvent& event) { // This is to stop held-down keys from creating multiple events. if (m_keys_pressed[event.key()]) return; else m_keys_pressed[event.key()] = true; note_key_action(event.key(), On); special_key_action(event.key()); m_keys_widget->update(); } void MainWidget::keyup_event(GUI::KeyEvent& event) { m_keys_pressed[event.key()] = false; note_key_action(event.key(), Off); m_keys_widget->update(); } void MainWidget::note_key_action(int key_code, Switch switch_note) { int key = m_keys_widget->key_code_to_key(key_code); m_keys_widget->set_key(key, switch_note); } void MainWidget::special_key_action(int key_code) { switch (key_code) { case Key_Z: set_octave_and_ensure_note_change(Down); break; case Key_X: set_octave_and_ensure_note_change(Up); break; case Key_C: m_knobs_widget->cycle_waveform(); break; case Key_Space: m_player_widget->toggle_paused(); break; } } void MainWidget::turn_off_pressed_keys() { m_keys_widget->set_key(m_keys_widget->mouse_note(), Off); for (int i = 0; i < key_code_count; ++i) { if (m_keys_pressed[i]) note_key_action(i, Off); } } void MainWidget::turn_on_pressed_keys() { m_keys_widget->set_key(m_keys_widget->mouse_note(), On); for (int i = 0; i < key_code_count; ++i) { if (m_keys_pressed[i]) note_key_action(i, On); } } void MainWidget::set_octave_and_ensure_note_change(int octave) { turn_off_pressed_keys(); m_track_manager.set_octave(octave); turn_on_pressed_keys(); m_knobs_widget->update_knobs(); m_keys_widget->update(); } void MainWidget::set_octave_and_ensure_note_change(Direction direction) { turn_off_pressed_keys(); m_track_manager.set_octave(direction); turn_on_pressed_keys(); m_knobs_widget->update_knobs(); m_keys_widget->update(); }