/* * Copyright (c) 2021, Matthew Olsson * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include class NumericInput final : public GUI::TextBox { C_OBJECT(NumericInput) public: NumericInput(); virtual ~NumericInput() override = default; Function on_number_changed; void set_min_number(i32 number); void set_max_number(i32 number); void set_current_number(i32 number, bool call_change_handler = true); private: void on_focus_lost(); bool m_needs_text_reset { false }; i32 m_current_number { 0 }; i32 m_min_number { NumericLimits::min() }; i32 m_max_number { NumericLimits::max() }; };