/* * Copyright (c) 2020, Hüseyin Aslıtürk * Copyright (c) 2021, Rasmus Nylander * Copyright (c) 2022, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include "KeyButton.h" #include #include #include #include void KeyButton::paint_event(GUI::PaintEvent& event) { GUI::Painter painter(*this); painter.add_clip_rect(event.rect()); auto cont_rect = rect(); auto& font = this->font(); Color face_color; if (m_pressed) { face_color = Color::Cyan; } else if (!is_enabled()) { face_color = Color::LightGray; } else { face_color = Color::White; } Gfx::IntRect key_cap_side_rect = { cont_rect.x() + 1, cont_rect.y() + 1, cont_rect.width() - 2, cont_rect.height() - 2 }; Gfx::IntRect key_cap_face_border_rect = { cont_rect.x() + 6, cont_rect.y() + 3, cont_rect.width() - 12, cont_rect.height() - 12 }; Gfx::IntRect key_cap_face_rect = { cont_rect.x() + 7, cont_rect.y() + 4, cont_rect.width() - 14, cont_rect.height() - 14 }; painter.draw_rect(cont_rect, Color::Black); // Key cap border painter.fill_rect(key_cap_side_rect, Color::from_rgb(0x999999)); painter.draw_rect(key_cap_face_border_rect, Color::from_rgb(0x8C7272), false); painter.fill_rect(key_cap_face_rect, face_color); if (text().is_empty() || text().starts_with('\0')) return; Gfx::IntRect text_rect { 0, 0, font.width(text()), font.glyph_height() }; text_rect.align_within(key_cap_face_rect, Gfx::TextAlignment::Center); painter.draw_text(text_rect, text(), font, Gfx::TextAlignment::Center, Color::Black, Gfx::TextElision::Right); if (is_focused()) painter.draw_rect(text_rect.inflated(6, 4), palette().focus_outline()); } void KeyButton::click(unsigned) { if (on_click && m_face_hovered) on_click(); } void KeyButton::mousemove_event(GUI::MouseEvent& event) { if (!is_enabled()) return; Gfx::IntRect key_cap_face_rect = { rect().x() + 7, rect().y() + 4, rect().width() - 14, rect().height() - 14 }; set_face_hovered(key_cap_face_rect.contains(event.position())); AbstractButton::mousemove_event(event); } void KeyButton::leave_event(Core::Event& event) { set_face_hovered(false); AbstractButton::leave_event(event); } void KeyButton::set_face_hovered(bool value) { m_face_hovered = value; if (m_face_hovered) set_override_cursor(Gfx::StandardCursor::Hand); else set_override_cursor(Gfx::StandardCursor::None); }