/* * Copyright (c) 2020, Hüseyin Aslıtürk * Copyright (c) 2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include "MonitorWidget.h" #include #include #include #include #include REGISTER_WIDGET(DisplaySettings, MonitorWidget) namespace DisplaySettings { MonitorWidget::MonitorWidget() { m_desktop_resolution = GUI::Desktop::the().rect().size(); m_monitor_bitmap = Gfx::Bitmap::try_load_from_file("/res/graphics/monitor.png").release_value_but_fixme_should_propagate_errors(); m_desktop_bitmap = Gfx::Bitmap::try_create(m_monitor_bitmap->format(), { 280, 158 }).release_value_but_fixme_should_propagate_errors(); m_monitor_rect = { { 12, 13 }, m_desktop_bitmap->size() }; set_fixed_size(304, 201); } bool MonitorWidget::set_wallpaper(String path) { if (!is_different_to_current_wallpaper_path(path)) return false; (void)Threading::BackgroundAction>>::construct( [path](auto&) -> ErrorOr> { if (path.is_empty()) return Error::from_errno(ENOENT); return Gfx::Bitmap::try_load_from_file(path); }, [this, path](ErrorOr> bitmap_or_error) { // If we've been requested to change while we were loading the bitmap, don't bother spending the cost to // move and render the now stale bitmap. if (is_different_to_current_wallpaper_path(path)) return; if (bitmap_or_error.is_error()) m_wallpaper_bitmap = nullptr; else m_wallpaper_bitmap = bitmap_or_error.release_value(); m_desktop_dirty = true; update(); }); if (path.is_empty()) m_desktop_wallpaper_path = nullptr; else m_desktop_wallpaper_path = move(path); return true; } StringView MonitorWidget::wallpaper() const { return m_desktop_wallpaper_path; } void MonitorWidget::set_wallpaper_mode(String mode) { if (m_desktop_wallpaper_mode == mode) return; m_desktop_wallpaper_mode = move(mode); m_desktop_dirty = true; update(); } StringView MonitorWidget::wallpaper_mode() const { return m_desktop_wallpaper_mode; } void MonitorWidget::set_desktop_resolution(Gfx::IntSize resolution) { if (m_desktop_resolution == resolution) return; m_desktop_resolution = resolution; m_desktop_dirty = true; update(); } Gfx::IntSize MonitorWidget::desktop_resolution() { return m_desktop_resolution; } void MonitorWidget::set_background_color(Gfx::Color color) { if (m_desktop_color == color) return; m_desktop_color = color; m_desktop_dirty = true; update(); } Gfx::Color MonitorWidget::background_color() { return m_desktop_color; } void MonitorWidget::redraw_desktop_if_needed() { if (!m_desktop_dirty) return; m_desktop_dirty = false; GUI::Painter painter(*m_desktop_bitmap); painter.fill_rect(m_desktop_bitmap->rect(), m_desktop_color); if (!m_wallpaper_bitmap) return; float sw = (float)m_desktop_bitmap->width() / (float)m_desktop_resolution.width(); float sh = (float)m_desktop_bitmap->height() / (float)m_desktop_resolution.height(); auto scaled_size = m_wallpaper_bitmap->size().to_type().scaled_by(sw, sh).to_type(); auto scaled_bitmap = m_wallpaper_bitmap->scaled(sw, sh).release_value_but_fixme_should_propagate_errors(); if (m_desktop_wallpaper_mode == "center") { auto centered_rect = Gfx::IntRect({}, scaled_size).centered_within(m_desktop_bitmap->rect()); painter.blit(centered_rect.location(), *scaled_bitmap, scaled_bitmap->rect()); } else if (m_desktop_wallpaper_mode == "tile") { painter.draw_tiled_bitmap(m_desktop_bitmap->rect(), *scaled_bitmap); } else if (m_desktop_wallpaper_mode == "stretch") { painter.draw_scaled_bitmap(m_desktop_bitmap->rect(), *m_wallpaper_bitmap, m_wallpaper_bitmap->rect()); } else { VERIFY_NOT_REACHED(); } } void MonitorWidget::paint_event(GUI::PaintEvent& event) { redraw_desktop_if_needed(); GUI::Painter painter(*this); painter.add_clip_rect(event.rect()); painter.blit({ 0, 0 }, *m_monitor_bitmap, m_monitor_bitmap->rect()); painter.blit(m_monitor_rect.location(), *m_desktop_bitmap, m_desktop_bitmap->rect()); #if 0 if (!m_desktop_resolution.is_null()) { auto displayed_resolution_string = Gfx::IntSize { m_desktop_resolution.width(), m_desktop_resolution.height() }.to_string(); // Render text label scaled with scale factor to hint at its effect. // FIXME: Once bitmaps have intrinsic scale factors, we could create a bitmap with an intrinsic scale factor of m_desktop_scale_factor // and that should give us the same effect with less code. auto text_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, Gfx::IntSize { painter.font().width(displayed_resolution_string) + 1, painter.font().glyph_height() + 1 }); GUI::Painter text_painter(*text_bitmap); text_painter.set_font(painter.font()); text_painter.draw_text({}, displayed_resolution_string, Gfx::TextAlignment::BottomRight, Color::Black); text_painter.draw_text({}, displayed_resolution_string, Gfx::TextAlignment::TopLeft, Color::White); Gfx::IntRect text_rect = text_bitmap->rect(); text_rect.set_width(text_rect.width() * m_desktop_scale_factor); text_rect.set_height(text_rect.height() * m_desktop_scale_factor); text_rect.center_within(m_monitor_rect); painter.draw_scaled_bitmap(text_rect, *text_bitmap, text_bitmap->rect()); } #endif } }