/* * Copyright (c) 2021, Jesse Buhagiar * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Mesh.h" #include "WavefrontOBJLoader.h" static constexpr u16 RENDER_WIDTH = 640; static constexpr u16 RENDER_HEIGHT = 480; class GLContextWidget final : public GUI::Frame { C_OBJECT(GLContextWidget); public: bool load(const String& fname); void toggle_rotate_x() { m_rotate_x = !m_rotate_x; } void toggle_rotate_y() { m_rotate_y = !m_rotate_y; } void toggle_rotate_z() { m_rotate_z = !m_rotate_z; } void set_rotation_speed(float speed) { m_rotation_speed = speed; } void set_stat_label(RefPtr l) { m_stats = l; }; void set_wrap_s_mode(GLint mode) { m_wrap_s_mode = mode; } void set_wrap_t_mode(GLint mode) { m_wrap_t_mode = mode; } void set_texture_scale(float scale) { m_texture_scale = scale; } void set_mag_filter(GLint filter) { m_mag_filter = filter; } void toggle_show_frame_rate() { m_show_frame_rate = !m_show_frame_rate; m_stats->set_visible(m_show_frame_rate); } private: GLContextWidget() : m_mesh_loader(adopt_own(*new WavefrontOBJLoader())) { m_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { RENDER_WIDTH, RENDER_HEIGHT }); m_context = GL::create_context(*m_bitmap); start_timer(20); GL::make_context_current(m_context); glFrontFace(GL_CCW); glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); // Set projection matrix glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-0.5, 0.5, -0.5, 0.5, 1, 1500); m_init_list = glGenLists(1); glNewList(m_init_list, GL_COMPILE); { glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClearDepth(1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } glEndList(); } virtual void paint_event(GUI::PaintEvent&) override; virtual void timer_event(Core::TimerEvent&) override; virtual void mousemove_event(GUI::MouseEvent&) override; virtual void mousewheel_event(GUI::MouseEvent&) override; private: RefPtr m_mesh; RefPtr m_bitmap; OwnPtr m_context; NonnullOwnPtr m_mesh_loader; GLuint m_init_list { 0 }; bool m_rotate_x = true; bool m_rotate_y = false; bool m_rotate_z = true; float m_angle_x = 0.0; float m_angle_y = 0.0; float m_angle_z = 0.0; Gfx::IntPoint m_last_mouse; float m_rotation_speed = 60.f; bool m_show_frame_rate = false; int m_cycles = 0; int m_accumulated_time = 0; RefPtr m_stats; GLint m_wrap_s_mode = GL_REPEAT; GLint m_wrap_t_mode = GL_REPEAT; float m_texture_scale = 1.0f; GLint m_mag_filter = GL_NEAREST; float m_zoom = 1; }; void GLContextWidget::paint_event(GUI::PaintEvent& event) { GUI::Frame::paint_event(event); GUI::Painter painter(*this); painter.add_clip_rect(event.rect()); painter.draw_scaled_bitmap(frame_inner_rect(), *m_bitmap, m_bitmap->rect()); } void GLContextWidget::mousemove_event(GUI::MouseEvent& event) { if (event.buttons() == GUI::MouseButton::Left) { int delta_x = m_last_mouse.x() - event.x(); int delta_y = m_last_mouse.y() - event.y(); m_angle_x -= delta_y / 2.0f; m_angle_y -= delta_x / 2.0f; } m_last_mouse = event.position(); } void GLContextWidget::mousewheel_event(GUI::MouseEvent& event) { if (event.wheel_delta() > 0) m_zoom /= 1.1f; else m_zoom *= 1.1f; } void GLContextWidget::timer_event(Core::TimerEvent&) { Core::ElapsedTimer timer; timer.start(); glCallList(m_init_list); if (m_rotate_x) m_angle_x -= m_rotation_speed * 0.01f; if (m_rotate_y) m_angle_y -= m_rotation_speed * 0.01f; if (m_rotate_z) m_angle_z -= m_rotation_speed * 0.01f; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, -8.5); glRotatef(m_angle_x, 1, 0, 0); glRotatef(m_angle_y, 0, 1, 0); glRotatef(m_angle_z, 0, 0, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrap_s_mode); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrap_t_mode); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_mag_filter); glScalef(m_zoom, m_zoom, m_zoom); if (!m_mesh.is_null()) m_mesh->draw(m_texture_scale); m_context->present(); if ((m_cycles % 30) == 0) { int render_time = m_accumulated_time / 30; int frame_rate = render_time > 0 ? 1000 / render_time : 0; m_stats->set_text(String::formatted("{} fps, {} ms", frame_rate, render_time)); m_accumulated_time = 0; } update(); m_accumulated_time += timer.elapsed(); m_cycles++; } bool GLContextWidget::load(const String& filename) { auto file = Core::File::construct(filename); if (!file->filename().ends_with(".obj")) { GUI::MessageBox::show(window(), String::formatted("Opening \"{}\" failed: invalid file type", filename), "Error", GUI::MessageBox::Type::Error); return false; } if (!file->open(Core::OpenMode::ReadOnly) && file->error() != ENOENT) { GUI::MessageBox::show(window(), String::formatted("Opening \"{}\" failed: {}", filename, strerror(errno)), "Error", GUI::MessageBox::Type::Error); return false; } if (file->is_device()) { GUI::MessageBox::show(window(), String::formatted("Opening \"{}\" failed: Can't open device files", filename), "Error", GUI::MessageBox::Type::Error); return false; } if (file->is_directory()) { GUI::MessageBox::show(window(), String::formatted("Opening \"{}\" failed: Can't open directories", filename), "Error", GUI::MessageBox::Type::Error); return false; } auto new_mesh = m_mesh_loader->load(file); if (new_mesh.is_null()) { GUI::MessageBox::show(window(), String::formatted("Reading \"{}\" failed.", filename), "Error", GUI::MessageBox::Type::Error); return false; } // Determine whether or not a texture for this model resides within the same directory StringBuilder builder; builder.append(filename.split('.').at(0)); builder.append(".bmp"); // Attempt to open the texture file from disk auto texture_image = Gfx::Bitmap::try_load_from_file(builder.string_view()); GLuint tex; glGenTextures(1, &tex); if (texture_image) { // Upload texture data to the GL glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, texture_image->width(), texture_image->height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, texture_image->scanline(0)); } else { dbgln("3DFileViewer: Couldn't load texture for {}", filename); } m_mesh = new_mesh; dbgln("3DFileViewer: mesh has {} triangles.", m_mesh->triangle_count()); return true; } int main(int argc, char** argv) { auto app = GUI::Application::construct(argc, argv); if (pledge("stdio thread recvfd sendfd rpath", nullptr) < 0) { perror("pledge"); return 1; } // Construct the main window auto window = GUI::Window::construct(); auto app_icon = GUI::Icon::default_icon("app-3d-file-viewer"); window->set_icon(app_icon.bitmap_for_size(16)); window->set_title("3D File Viewer"); window->resize(640 + 4, 480 + 4); window->set_resizable(false); window->set_double_buffering_enabled(true); auto& widget = window->set_main_widget(); auto& time = widget.add(); time.set_visible(false); time.set_foreground_role(ColorRole::HoverHighlight); time.set_relative_rect({ 0, 8, 86, 10 }); time.move_by({ window->width() - time.width(), 0 }); widget.set_stat_label(time); auto& file_menu = window->add_menu("&File"); auto load_model = [&](StringView const& filename) { if (widget.load(filename)) { auto canonical_path = Core::File::real_path_for(filename); window->set_title(String::formatted("{} - 3D File Viewer", canonical_path)); } }; file_menu.add_action(GUI::CommonActions::make_open_action([&](auto&) { Optional open_path = GUI::FilePicker::get_open_filepath(window); if (!open_path.has_value()) return; load_model(open_path.value()); })); file_menu.add_separator(); file_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })); auto& view_menu = window->add_menu("&View"); view_menu.add_action(GUI::CommonActions::make_fullscreen_action([&](auto&) { window->set_fullscreen(!window->is_fullscreen()); })); auto& rotation_axis_menu = view_menu.add_submenu("Rotation &Axis"); auto rotation_x_action = GUI::Action::create_checkable("&X", [&widget](auto&) { widget.toggle_rotate_x(); }); auto rotation_y_action = GUI::Action::create_checkable("&Y", [&widget](auto&) { widget.toggle_rotate_y(); }); auto rotation_z_action = GUI::Action::create_checkable("&Z", [&widget](auto&) { widget.toggle_rotate_z(); }); rotation_axis_menu.add_action(*rotation_x_action); rotation_axis_menu.add_action(*rotation_y_action); rotation_axis_menu.add_action(*rotation_z_action); rotation_x_action->set_checked(true); rotation_z_action->set_checked(true); auto& rotation_speed_menu = view_menu.add_submenu("Rotation &Speed"); GUI::ActionGroup rotation_speed_actions; rotation_speed_actions.set_exclusive(true); auto no_rotation_action = GUI::Action::create_checkable("N&o Rotation", [&widget](auto&) { widget.set_rotation_speed(0.f); }); auto slow_rotation_action = GUI::Action::create_checkable("&Slow", [&widget](auto&) { widget.set_rotation_speed(30.f); }); auto normal_rotation_action = GUI::Action::create_checkable("&Normal", [&widget](auto&) { widget.set_rotation_speed(60.f); }); auto fast_rotation_action = GUI::Action::create_checkable("&Fast", [&widget](auto&) { widget.set_rotation_speed(90.f); }); rotation_speed_actions.add_action(*no_rotation_action); rotation_speed_actions.add_action(*slow_rotation_action); rotation_speed_actions.add_action(*normal_rotation_action); rotation_speed_actions.add_action(*fast_rotation_action); rotation_speed_menu.add_action(*no_rotation_action); rotation_speed_menu.add_action(*slow_rotation_action); rotation_speed_menu.add_action(*normal_rotation_action); rotation_speed_menu.add_action(*fast_rotation_action); normal_rotation_action->set_checked(true); auto show_frame_rate_action = GUI::Action::create_checkable("Show Frame &Rate", [&widget](auto&) { widget.toggle_show_frame_rate(); }); view_menu.add_action(*show_frame_rate_action); auto& texture_menu = window->add_menu("&Texture"); auto& wrap_u_menu = texture_menu.add_submenu("Wrap &S"); GUI::ActionGroup wrap_s_actions; wrap_s_actions.set_exclusive(true); auto wrap_u_repeat_action = GUI::Action::create_checkable("&Repeat", [&widget](auto&) { widget.set_wrap_s_mode(GL_REPEAT); }); auto wrap_u_mirrored_repeat_action = GUI::Action::create_checkable("&Mirrored Repeat", [&widget](auto&) { widget.set_wrap_s_mode(GL_MIRRORED_REPEAT); }); auto wrap_u_clamp_action = GUI::Action::create_checkable("&Clamp", [&widget](auto&) { widget.set_wrap_s_mode(GL_CLAMP); }); wrap_s_actions.add_action(*wrap_u_repeat_action); wrap_s_actions.add_action(*wrap_u_mirrored_repeat_action); wrap_s_actions.add_action(*wrap_u_clamp_action); wrap_u_menu.add_action(*wrap_u_repeat_action); wrap_u_menu.add_action(*wrap_u_mirrored_repeat_action); wrap_u_menu.add_action(*wrap_u_clamp_action); wrap_u_repeat_action->set_checked(true); auto& wrap_t_menu = texture_menu.add_submenu("Wrap &T"); GUI::ActionGroup wrap_t_actions; wrap_t_actions.set_exclusive(true); auto wrap_t_repeat_action = GUI::Action::create_checkable("&Repeat", [&widget](auto&) { widget.set_wrap_t_mode(GL_REPEAT); }); auto wrap_t_mirrored_repeat_action = GUI::Action::create_checkable("&Mirrored Repeat", [&widget](auto&) { widget.set_wrap_t_mode(GL_MIRRORED_REPEAT); }); auto wrap_t_clamp_action = GUI::Action::create_checkable("&Clamp", [&widget](auto&) { widget.set_wrap_t_mode(GL_CLAMP); }); wrap_t_actions.add_action(*wrap_t_repeat_action); wrap_t_actions.add_action(*wrap_t_mirrored_repeat_action); wrap_t_actions.add_action(*wrap_t_clamp_action); wrap_t_menu.add_action(*wrap_t_repeat_action); wrap_t_menu.add_action(*wrap_t_mirrored_repeat_action); wrap_t_menu.add_action(*wrap_t_clamp_action); wrap_t_repeat_action->set_checked(true); auto& texture_scale_menu = texture_menu.add_submenu("S&cale"); GUI::ActionGroup texture_scale_actions; texture_scale_actions.set_exclusive(true); auto texture_scale_025_action = GUI::Action::create_checkable("0.25x", [&widget](auto&) { widget.set_texture_scale(0.25f); }); auto texture_scale_05_action = GUI::Action::create_checkable("0.5x", [&widget](auto&) { widget.set_texture_scale(0.5f); }); auto texture_scale_1_action = GUI::Action::create_checkable("1x", [&widget](auto&) { widget.set_texture_scale(1); }); auto texture_scale_2_action = GUI::Action::create_checkable("2x", [&widget](auto&) { widget.set_texture_scale(2); }); auto texture_scale_4_action = GUI::Action::create_checkable("4x", [&widget](auto&) { widget.set_texture_scale(4); }); texture_scale_actions.add_action(*texture_scale_025_action); texture_scale_actions.add_action(*texture_scale_05_action); texture_scale_actions.add_action(*texture_scale_1_action); texture_scale_actions.add_action(*texture_scale_2_action); texture_scale_actions.add_action(*texture_scale_4_action); texture_scale_menu.add_action(*texture_scale_025_action); texture_scale_menu.add_action(*texture_scale_05_action); texture_scale_menu.add_action(*texture_scale_1_action); texture_scale_menu.add_action(*texture_scale_2_action); texture_scale_menu.add_action(*texture_scale_4_action); texture_scale_1_action->set_checked(true); auto& texture_mag_filter_menu = texture_menu.add_submenu("Mag Filter"); GUI::ActionGroup texture_mag_filter_actions; texture_mag_filter_actions.set_exclusive(true); auto texture_mag_filter_nearest_action = GUI::Action::create_checkable("&Nearest", [&widget](auto&) { widget.set_mag_filter(GL_NEAREST); }); auto texture_mag_filter_linear_action = GUI::Action::create_checkable("&Linear", [&widget](auto&) { widget.set_mag_filter(GL_LINEAR); }); texture_mag_filter_actions.add_action(*texture_mag_filter_nearest_action); texture_mag_filter_actions.add_action(*texture_mag_filter_linear_action); texture_mag_filter_menu.add_action(*texture_mag_filter_nearest_action); texture_mag_filter_menu.add_action(*texture_mag_filter_linear_action); texture_mag_filter_nearest_action->set_checked(true); auto& help_menu = window->add_menu("&Help"); help_menu.add_action(GUI::CommonActions::make_about_action("3D File Viewer", app_icon, window)); window->show(); auto filename = argc > 1 ? argv[1] : "/home/anon/Documents/3D Models/teapot.obj"; load_model(filename); return app->exec(); }