#pragma once #include #include class LineEditor { public: LineEditor(); ~LineEditor(); String get_line(); void add_to_history(const String&); const Vector& history() const { return m_history; } private: void clear_line(); void append(const String&); void vt_save_cursor(); void vt_restore_cursor(); void vt_clear_to_end_of_line(); Vector m_buffer; int m_cursor { 0 }; // FIXME: This should be something more take_first()-friendly. Vector m_history; int m_history_cursor { 0 }; int m_history_capacity { 100 }; enum class InputState { Free, ExpectBracket, ExpectFinal, }; InputState m_state { InputState::Free }; };