#pragma once #include "Color.h" #include "Point.h" #include "Rect.h" #include "Size.h" #include #include #include class CharacterBitmap; class GlyphBitmap; class GraphicsBitmap; class Font; class Painter { public: explicit Painter(GraphicsBitmap&); ~Painter(); void fill_rect(const Rect&, Color); void fill_rect_with_gradient(const Rect&, Color gradient_start, Color gradient_end); void draw_rect(const Rect&, Color, bool rough = false); void draw_bitmap(const Point&, const CharacterBitmap&, Color = Color()); void draw_bitmap(const Point&, const GlyphBitmap&, Color = Color()); void set_pixel(const Point&, Color); void draw_line(const Point&, const Point&, Color); void draw_focus_rect(const Rect&); void draw_scaled_bitmap(const Rect& dst_rect, const GraphicsBitmap&, const Rect& src_rect); void blit(const Point&, const GraphicsBitmap&, const Rect& src_rect, float opacity = 1.0f); void blit_dimmed(const Point&, const GraphicsBitmap&, const Rect& src_rect); void draw_text(const Rect&, const char* text, int length, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None); void draw_text(const Rect&, const char* text, int length, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None); void draw_text(const Rect&, const String&, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None); void draw_text(const Rect&, const String&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None); void draw_glyph(const Point&, char, Color); void draw_glyph(const Point&, char, const Font&, Color); const Font& font() const { return *state().font; } void set_font(const Font& font) { state().font = &font; } enum class DrawOp { Copy, Xor }; void set_draw_op(DrawOp op) { state().draw_op = op; } DrawOp draw_op() const { return state().draw_op; } void add_clip_rect(const Rect& rect); void clear_clip_rect(); Rect clip_rect() const { return state().clip_rect; } void translate(int dx, int dy) { state().translation.move_by(dx, dy); } void translate(const Point& delta) { state().translation.move_by(delta); } Point translation() const { return state().translation; } GraphicsBitmap* target() { return m_target.ptr(); } void save() { m_state_stack.append(m_state_stack.last()); } void restore() { ASSERT(m_state_stack.size() > 1); m_state_stack.take_last(); } protected: void set_pixel_with_draw_op(dword& pixel, const Color&); void fill_rect_with_draw_op(const Rect&, Color); void blit_with_alpha(const Point&, const GraphicsBitmap&, const Rect& src_rect); void blit_with_opacity(const Point&, const GraphicsBitmap&, const Rect& src_rect, float opacity); struct State { const Font* font; Point translation; Rect clip_rect; DrawOp draw_op; }; State& state() { return m_state_stack.last(); } const State& state() const { return m_state_stack.last(); } Rect m_clip_origin; Retained m_target; Vector m_state_stack; }; class PainterStateSaver { public: explicit PainterStateSaver(Painter&); ~PainterStateSaver(); private: Painter& m_painter; };