#include "Color.h" #include Color::Color(NamedColor named) { struct { byte r; byte g; byte b; } rgb; switch (named) { case Black: rgb = { 0, 0, 0 }; break; case White: rgb = { 255, 255, 255 }; break; case Red: rgb = { 255, 0, 0}; break; case Green: rgb = { 0, 255, 0}; break; case Blue: rgb = { 0, 0, 255}; break; case Yellow: rgb = { 255, 255, 0 }; break; case Magenta: rgb = { 255, 0, 255 }; break; case DarkGray: rgb = { 64, 64, 64 }; break; case MidGray: rgb = { 127, 127, 127 }; break; case LightGray: rgb = { 192, 192, 192 }; break; default: ASSERT_NOT_REACHED(); break; } m_value = 0xff000000 | (rgb.r << 16) | (rgb.g << 8) | rgb.b; }