/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include #include #include #include namespace WindowServer { class ClientConnection; class Cursor; class Menu; class MenuItem; class MouseEvent; enum WMEventMask { WindowRectChanges = 1 << 0, WindowStateChanges = 1 << 1, WindowIconChanges = 1 << 2, WindowRemovals = 1 << 3, }; enum class WindowTileType { None = 0, Left, Right, }; enum class PopupMenuItem { Minimize = 0, Maximize, }; class Window final : public Core::Object , public InlineLinkedListNode { C_OBJECT(Window) public: Window(ClientConnection&, WindowType, int window_id, bool modal, bool minimizable, bool frameless, bool resizable, bool fullscreen); Window(Core::Object&, WindowType); virtual ~Window() override; void popup_window_menu(const Gfx::Point&); void request_close(); unsigned wm_event_mask() const { return m_wm_event_mask; } void set_wm_event_mask(unsigned mask) { m_wm_event_mask = mask; } bool is_minimized() const { return m_minimized; } void set_minimized(bool); bool is_minimizable() const { return m_minimizable; } void set_minimizable(bool); bool is_resizable() const { return m_resizable && !m_fullscreen; } void set_resizable(bool); bool is_maximized() const { return m_maximized; } void set_maximized(bool); bool is_fullscreen() const { return m_fullscreen; } void set_fullscreen(bool); WindowTileType tiled() const { return m_tiled; } void set_tiled(WindowTileType); bool is_occluded() const { return m_occluded; } void set_occluded(bool); bool is_movable() const { return m_type == WindowType::Normal; } WindowFrame& frame() { return m_frame; } const WindowFrame& frame() const { return m_frame; } bool is_blocked_by_modal_window() const; bool listens_to_wm_events() const { return m_listens_to_wm_events; } ClientConnection* client() { return m_client; } const ClientConnection* client() const { return m_client; } WindowType type() const { return m_type; } int window_id() const { return m_window_id; } bool is_internal() const { return m_client_id == -1; } i32 client_id() const { return m_client_id; } String title() const { return m_title; } void set_title(const String&); float opacity() const { return m_opacity; } void set_opacity(float); int x() const { return m_rect.x(); } int y() const { return m_rect.y(); } int width() const { return m_rect.width(); } int height() const { return m_rect.height(); } bool is_active() const; bool is_visible() const { return m_visible; } void set_visible(bool); bool is_modal() const { return m_modal; } Gfx::Rect rect() const { return m_rect; } void set_rect(const Gfx::Rect&); void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); } void set_rect_without_repaint(const Gfx::Rect&); void set_taskbar_rect(const Gfx::Rect& rect) { m_taskbar_rect = rect; } const Gfx::Rect& taskbar_rect() const { return m_taskbar_rect; } void move_to(const Gfx::Point& position) { set_rect({ position, size() }); } void move_to(int x, int y) { move_to({ x, y }); } void move_by(const Gfx::Point& delta) { set_position_without_repaint(position().translated(delta)); } Gfx::Point position() const { return m_rect.location(); } void set_position(const Gfx::Point& position) { set_rect({ position.x(), position.y(), width(), height() }); } void set_position_without_repaint(const Gfx::Point& position) { set_rect_without_repaint({ position.x(), position.y(), width(), height() }); } Gfx::Size size() const { return m_rect.size(); } void invalidate(); void invalidate(const Gfx::Rect&); virtual void event(Core::Event&) override; // Only used by WindowType::MenuApplet. Perhaps it could be a Window subclass? I don't know. void set_rect_in_menubar(const Gfx::Rect& rect) { m_rect_in_menubar = rect; } const Gfx::Rect& rect_in_menubar() const { return m_rect_in_menubar; } const Gfx::Bitmap* backing_store() const { return m_backing_store.ptr(); } Gfx::Bitmap* backing_store() { return m_backing_store.ptr(); } void set_backing_store(RefPtr&& backing_store) { m_last_backing_store = move(m_backing_store); m_backing_store = move(backing_store); } void swap_backing_stores() { swap(m_backing_store, m_last_backing_store); } Gfx::Bitmap* last_backing_store() { return m_last_backing_store.ptr(); } void set_global_cursor_tracking_enabled(bool); void set_automatic_cursor_tracking_enabled(bool enabled) { m_automatic_cursor_tracking_enabled = enabled; } bool global_cursor_tracking() const { return m_global_cursor_tracking_enabled || m_automatic_cursor_tracking_enabled; } bool has_alpha_channel() const { return m_has_alpha_channel; } void set_has_alpha_channel(bool value) { m_has_alpha_channel = value; } Gfx::Size size_increment() const { return m_size_increment; } void set_size_increment(const Gfx::Size& increment) { m_size_increment = increment; } Gfx::Size base_size() const { return m_base_size; } void set_base_size(const Gfx::Size& size) { m_base_size = size; } const Gfx::Bitmap& icon() const { return *m_icon; } void set_icon(NonnullRefPtr&& icon) { m_icon = move(icon); } void set_default_icon(); const Cursor* override_cursor() const { return m_override_cursor.ptr(); } void set_override_cursor(RefPtr&& cursor) { m_override_cursor = move(cursor); } void request_update(const Gfx::Rect&, bool ignore_occlusion = false); Gfx::DisjointRectSet take_pending_paint_rects() { return move(m_pending_paint_rects); } bool in_minimize_animation() const { return m_minimize_animation_step != -1; } int minimize_animation_index() const { return m_minimize_animation_step; } void step_minimize_animation() { m_minimize_animation_step += 1; } void start_minimize_animation() { m_minimize_animation_step = 0; } void end_minimize_animation() { m_minimize_animation_step = -1; } Gfx::Rect tiled_rect(WindowTileType) const; void recalculate_rect(); // For InlineLinkedList. // FIXME: Maybe make a ListHashSet and then WindowManager can just use that. Window* m_next { nullptr }; Window* m_prev { nullptr }; void detach_client(Badge); Window* parent_window() { return m_parent_window; } const Window* parent_window() const { return m_parent_window; } void set_parent_window(Window&); Vector>& child_windows() { return m_child_windows; } const Vector>& child_windows() const { return m_child_windows; } void set_frameless(bool frameless) { m_frameless = frameless; } bool is_frameless() const { return m_frameless; } int progress() const { return m_progress; } void set_progress(int); private: void handle_mouse_event(const MouseEvent&); void update_menu_item_text(PopupMenuItem item); void update_menu_item_enabled(PopupMenuItem item); void add_child_window(Window&); ClientConnection* m_client { nullptr }; WeakPtr m_parent_window; Vector> m_child_windows; String m_title; Gfx::Rect m_rect; Gfx::Rect m_saved_nonfullscreen_rect; Gfx::Rect m_taskbar_rect; WindowType m_type { WindowType::Normal }; bool m_global_cursor_tracking_enabled { false }; bool m_automatic_cursor_tracking_enabled { false }; bool m_visible { true }; bool m_has_alpha_channel { false }; bool m_modal { false }; bool m_minimizable { false }; bool m_frameless { false }; bool m_resizable { false }; bool m_listens_to_wm_events { false }; bool m_minimized { false }; bool m_maximized { false }; bool m_fullscreen { false }; WindowTileType m_tiled { WindowTileType::None }; Gfx::Rect m_untiled_rect; bool m_occluded { false }; RefPtr m_backing_store; RefPtr m_last_backing_store; int m_window_id { -1 }; i32 m_client_id { -1 }; float m_opacity { 1 }; Gfx::Size m_size_increment; Gfx::Size m_base_size; NonnullRefPtr m_icon; RefPtr m_override_cursor; WindowFrame m_frame; unsigned m_wm_event_mask { 0 }; Gfx::DisjointRectSet m_pending_paint_rects; Gfx::Rect m_unmaximized_rect; Gfx::Rect m_rect_in_menubar; RefPtr m_window_menu; MenuItem* m_window_menu_minimize_item { nullptr }; MenuItem* m_window_menu_maximize_item { nullptr }; int m_minimize_animation_step { -1 }; int m_progress { -1 }; }; }