/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "Menu.h" #include "MenuBar.h" #include "Window.h" #include #include #include #include namespace WindowServer { class MenuManager final : public Core::Object { C_OBJECT(MenuManager) public: static MenuManager& the(); MenuManager(); virtual ~MenuManager() override; void refresh(); bool is_open(const Menu&) const; bool has_open_menu() const { return !m_open_menu_stack.is_empty(); } Gfx::IntRect menubar_rect() const; static int menubar_menu_margin() { return 16; } void set_needs_window_resize(); Menu* current_menu() { return m_current_menu.ptr(); } void set_current_menu(Menu*); void clear_current_menu(); void open_menu(Menu&, bool as_current_menu = true); void toggle_menu(Menu&); MenuBar* current_menubar() { return m_current_menubar.ptr(); } void set_current_menubar(MenuBar*); void close_menubar(MenuBar&); void close_bar(); void close_everyone(); void close_everyone_not_in_lineage(Menu&); void close_menu_and_descendants(Menu&); void close_all_menus_from_client(Badge, ClientConnection&); Menu* system_menu() { return m_system_menu; } void set_system_menu(Menu&); int theme_index() const { return m_theme_index; } Window& window() { return *m_window; } template void for_each_active_menubar_menu(Callback callback) { if (system_menu()) { if (callback(*system_menu()) == IterationDecision::Break) return; } if (m_current_menubar) m_current_menubar->for_each_menu(callback); } void did_change_theme(); private: void close_menus(const Vector&); const Window& window() const { return *m_window; } virtual void event(Core::Event&) override; void handle_mouse_event(MouseEvent&); void handle_menu_mouse_event(Menu&, const MouseEvent&); void draw(); RefPtr m_window; WeakPtr m_current_menu; WeakPtr m_previous_input_window; Vector> m_open_menu_stack; RefPtr m_search_timer; StringBuilder m_current_search; WeakPtr m_system_menu; bool m_needs_window_resize { false }; bool m_bar_open { false }; int m_theme_index { 0 }; WeakPtr m_current_menubar; }; }