/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include namespace WindowServer { Button::Button(WindowFrame& frame, NonnullRefPtr&& bitmap, Function&& on_click_handler) : on_click(move(on_click_handler)) , m_frame(frame) , m_bitmap(move(bitmap)) { } Button::~Button() { } void Button::paint(Gfx::Painter& painter) { auto palette = WindowManager::the().palette(); Gfx::PainterStateSaver saver(painter); painter.translate(relative_rect().location()); Gfx::StylePainter::paint_button(painter, rect(), palette, Gfx::ButtonStyle::Normal, m_pressed, m_hovered); auto x_location = rect().center(); x_location.move_by(-(m_bitmap->width() / 2), -(m_bitmap->height() / 2)); if (m_pressed) x_location.move_by(1, 1); painter.draw_bitmap(x_location, *m_bitmap, palette.button_text()); } void Button::on_mouse_event(const MouseEvent& event) { auto& wm = WindowManager::the(); if (event.type() == Event::MouseDown && event.button() == MouseButton::Left) { m_pressed = true; wm.set_cursor_tracking_button(this); wm.invalidate(screen_rect()); return; } if (event.type() == Event::MouseUp && event.button() == MouseButton::Left) { if (wm.cursor_tracking_button() != this) return; wm.set_cursor_tracking_button(nullptr); bool old_pressed = m_pressed; m_pressed = false; if (rect().contains(event.position())) { if (on_click) on_click(*this); } if (old_pressed != m_pressed) { // Would like to compute: // m_hovered = rect_after_action().contains(event.position()); // However, we don't know that rect yet. We can make an educated // guess which also looks okay even when wrong: m_hovered = false; wm.invalidate(screen_rect()); } return; } if (event.type() == Event::MouseMove) { bool old_hovered = m_hovered; m_hovered = rect().contains(event.position()); wm.set_hovered_button(m_hovered ? this : nullptr); if (old_hovered != m_hovered) wm.invalidate(screen_rect()); } if (event.type() == Event::MouseMove && event.buttons() & (unsigned)MouseButton::Left) { if (wm.cursor_tracking_button() != this) return; bool old_pressed = m_pressed; m_pressed = m_hovered; if (old_pressed != m_pressed) wm.invalidate(screen_rect()); } } Gfx::IntRect Button::screen_rect() const { return m_relative_rect.translated(m_frame.rect().location()); } }