/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "WindowList.h" WindowList& WindowList::the() { static WindowList* s_the; if (!s_the) s_the = new WindowList; return *s_the; } Window* WindowList::find_parent(const Window& window) { if (!window.parent_identifier().is_valid()) return nullptr; for (auto& it : m_windows) { auto& w = *it.value; if (w.identifier() == window.parent_identifier()) return &w; } return nullptr; } Window* WindowList::window(const WindowIdentifier& identifier) { auto it = m_windows.find(identifier); if (it != m_windows.end()) return it->value; return nullptr; } Window& WindowList::ensure_window(const WindowIdentifier& identifier) { auto it = m_windows.find(identifier); if (it != m_windows.end()) return *it->value; auto window = make(identifier); auto& window_ref = *window; m_windows.set(identifier, move(window)); return window_ref; } void WindowList::remove_window(const WindowIdentifier& identifier) { m_windows.remove(identifier); }