/* * Copyright (c) 2020, the SerenityOS developers. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "ChessEngine.h" #include "MCTSTree.h" #include using namespace Chess::UCI; void ChessEngine::handle_uci() { send_command(IdCommand(IdCommand::Type::Name, "ChessEngine")); send_command(IdCommand(IdCommand::Type::Author, "the SerenityOS developers")); send_command(UCIOkCommand()); } void ChessEngine::handle_position(const PositionCommand& command) { // FIXME: Implement fen board position. ASSERT(!command.fen().has_value()); m_board = Chess::Board(); for (auto& move : command.moves()) { ASSERT(m_board.apply_move(move)); } } void ChessEngine::handle_go(const GoCommand& command) { // FIXME: A better algorithm than naive mcts. // FIXME: Add different ways to terminate search. ASSERT(command.movetime.has_value()); srand(arc4random()); Core::ElapsedTimer elapsed_time; elapsed_time.start(); MCTSTree mcts(m_board); // FIXME: optimize simulations enough for use. mcts.set_eval_method(MCTSTree::EvalMethod::Heuristic); int rounds = 0; while (elapsed_time.elapsed() <= command.movetime.value()) { mcts.do_round(); ++rounds; } dbg() << "MCTS finished " << rounds << " rounds."; dbg() << "MCTS evaluation " << mcts.expected_value(); auto best_move = mcts.best_move(); dbg() << "MCTS best move " << best_move.to_long_algebraic(); send_command(BestMoveCommand(best_move)); }