/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "ClientConnection.h" #include #include #include #include #include #include #include #include #include #include #include namespace AudioServer { class ClientConnection; class BufferQueue : public RefCounted { public: explicit BufferQueue(ClientConnection&); ~BufferQueue() { } bool is_full() const { return m_queue.size() >= 3; } void enqueue(NonnullRefPtr&&); bool get_next_sample(Audio::Sample& sample) { if (m_paused) return false; while (!m_current && !m_queue.is_empty()) m_current = m_queue.dequeue(); if (!m_current) return false; sample = m_current->samples()[m_position++]; --m_remaining_samples; ++m_played_samples; if (m_position >= m_current->sample_count()) { m_client->did_finish_playing_buffer({}, m_current->shbuf_id()); m_current = nullptr; m_position = 0; } return true; } ClientConnection* client() { return m_client.ptr(); } void clear(bool paused = false) { m_queue.clear(); m_position = 0; m_remaining_samples = 0; m_played_samples = 0; m_current = nullptr; m_paused = paused; } void set_paused(bool paused) { m_paused = paused; } int get_remaining_samples() const { return m_remaining_samples; } int get_played_samples() const { return m_played_samples; } int get_playing_buffer() const { if (m_current) return m_current->shbuf_id(); return -1; } private: RefPtr m_current; Queue> m_queue; int m_position { 0 }; int m_remaining_samples { 0 }; int m_played_samples { 0 }; bool m_paused { false }; WeakPtr m_client; }; class Mixer : public Core::Object { C_OBJECT(Mixer) public: Mixer(); virtual ~Mixer() override; NonnullRefPtr create_queue(ClientConnection&); int main_volume() const { return m_main_volume; } void set_main_volume(int volume); bool is_muted() const { return m_muted; } void set_muted(bool); private: Vector> m_pending_mixing; Atomic m_added_queue { false }; pthread_mutex_t m_pending_mutex; pthread_cond_t m_pending_cond; RefPtr m_device; LibThread::Thread m_sound_thread; bool m_muted { false }; int m_main_volume { 100 }; u8* m_zero_filled_buffer { nullptr }; void mix(); }; }