#pragma once #include #include #include #include #include #include #include #include class WSClientConnection; class WSCursor; class WSMenu; class WSMouseEvent; enum WSWMEventMask { WindowRectChanges = 1 << 0, WindowStateChanges = 1 << 1, WindowIconChanges = 1 << 2, WindowRemovals = 1 << 3, }; enum class WindowTileType { None = 0, Left, Right, }; enum class PopupMenuItem { Minimize = 0, Maximize, }; class WSWindow final : public CObject , public InlineLinkedListNode { C_OBJECT(WSWindow) public: WSWindow(WSClientConnection&, WSWindowType, int window_id, bool modal, bool minimizable, bool resizable, bool fullscreen); WSWindow(CObject&, WSWindowType); virtual ~WSWindow() override; void popup_window_menu(const Point&); void request_close(); unsigned wm_event_mask() const { return m_wm_event_mask; } void set_wm_event_mask(unsigned mask) { m_wm_event_mask = mask; } bool is_minimized() const { return m_minimized; } void set_minimized(bool); bool is_minimizable() const { return m_minimizable; } void set_minimizable(bool); bool is_resizable() const { return m_resizable && !m_fullscreen; } void set_resizable(bool); bool is_maximized() const { return m_maximized; } void set_maximized(bool); bool is_fullscreen() const { return m_fullscreen; } void set_fullscreen(bool); WindowTileType tiled() const { return m_tiled; } void set_tiled(WindowTileType); bool is_occluded() const { return m_occluded; } void set_occluded(bool); bool show_titlebar() const { return m_show_titlebar; } void set_show_titlebar(bool show) { m_show_titlebar = show; } bool is_movable() const { return m_type == WSWindowType::Normal; } WSWindowFrame& frame() { return m_frame; } const WSWindowFrame& frame() const { return m_frame; } bool is_blocked_by_modal_window() const; bool listens_to_wm_events() const { return m_listens_to_wm_events; } WSClientConnection* client() { return m_client; } const WSClientConnection* client() const { return m_client; } WSWindowType type() const { return m_type; } int window_id() const { return m_window_id; } String title() const { return m_title; } void set_title(const String&); float opacity() const { return m_opacity; } void set_opacity(float); int x() const { return m_rect.x(); } int y() const { return m_rect.y(); } int width() const { return m_rect.width(); } int height() const { return m_rect.height(); } bool is_active() const; bool is_visible() const { return m_visible; } void set_visible(bool); bool is_modal() const { return m_modal; } Rect rect() const { return m_rect; } void set_rect(const Rect&); void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); } void set_rect_without_repaint(const Rect& rect) { if (m_rect == rect) return; auto old_rect = m_rect; m_rect = rect; m_frame.notify_window_rect_changed(old_rect, rect); } void set_rect_from_window_manager_resize(const Rect&); void set_taskbar_rect(const Rect& rect) { m_taskbar_rect = rect; } const Rect& taskbar_rect() const { return m_taskbar_rect; } void move_to(const Point& position) { set_rect({ position, size() }); } void move_to(int x, int y) { move_to({ x, y }); } Point position() const { return m_rect.location(); } void set_position(const Point& position) { set_rect({ position.x(), position.y(), width(), height() }); } void set_position_without_repaint(const Point& position) { set_rect_without_repaint({ position.x(), position.y(), width(), height() }); } Size size() const { return m_rect.size(); } void invalidate(); void invalidate(const Rect&); virtual void event(CEvent&) override; // Only used by WSWindowType::MenuApplet. Perhaps it could be a WSWindow subclass? I don't know. void set_rect_in_menubar(const Rect& rect) { m_rect_in_menubar = rect; } const Rect& rect_in_menubar() const { return m_rect_in_menubar; } const GraphicsBitmap* backing_store() const { return m_backing_store.ptr(); } GraphicsBitmap* backing_store() { return m_backing_store.ptr(); } void set_backing_store(RefPtr&& backing_store) { m_last_backing_store = move(m_backing_store); m_backing_store = move(backing_store); } void swap_backing_stores() { swap(m_backing_store, m_last_backing_store); } GraphicsBitmap* last_backing_store() { return m_last_backing_store.ptr(); } void set_global_cursor_tracking_enabled(bool); void set_automatic_cursor_tracking_enabled(bool enabled) { m_automatic_cursor_tracking_enabled = enabled; } bool global_cursor_tracking() const { return m_global_cursor_tracking_enabled || m_automatic_cursor_tracking_enabled; } bool has_alpha_channel() const { return m_has_alpha_channel; } void set_has_alpha_channel(bool value) { m_has_alpha_channel = value; } Size size_increment() const { return m_size_increment; } void set_size_increment(const Size& increment) { m_size_increment = increment; } Size base_size() const { return m_base_size; } void set_base_size(const Size& size) { m_base_size = size; } const GraphicsBitmap& icon() const { return *m_icon; } void set_icon(NonnullRefPtr&& icon) { m_icon = move(icon); } void set_default_icon(); const WSCursor* override_cursor() const { return m_override_cursor.ptr(); } void set_override_cursor(RefPtr&& cursor) { m_override_cursor = move(cursor); } void request_update(const Rect&); DisjointRectSet take_pending_paint_rects() { return move(m_pending_paint_rects); } bool in_minimize_animation() const { return m_minimize_animation_step != -1; } int minimize_animation_index() const { return m_minimize_animation_step; } void step_minimize_animation() { m_minimize_animation_step += 1; } void start_minimize_animation() { m_minimize_animation_step = 0; } void end_minimize_animation() { m_minimize_animation_step = -1; } // For InlineLinkedList. // FIXME: Maybe make a ListHashSet and then WSWindowManager can just use that. WSWindow* m_next { nullptr }; WSWindow* m_prev { nullptr }; private: void handle_mouse_event(const WSMouseEvent&); void update_menu_item_text(PopupMenuItem item); void update_menu_item_enabled(PopupMenuItem item); WSClientConnection* m_client { nullptr }; String m_title; Rect m_rect; Rect m_saved_nonfullscreen_rect; Rect m_taskbar_rect; WSWindowType m_type { WSWindowType::Normal }; bool m_global_cursor_tracking_enabled { false }; bool m_automatic_cursor_tracking_enabled { false }; bool m_visible { true }; bool m_has_alpha_channel { false }; bool m_modal { false }; bool m_minimizable { false }; bool m_resizable { false }; bool m_listens_to_wm_events { false }; bool m_minimized { false }; bool m_maximized { false }; bool m_fullscreen { false }; WindowTileType m_tiled { WindowTileType::None }; Rect m_untiled_rect; bool m_occluded { false }; bool m_show_titlebar { true }; RefPtr m_backing_store; RefPtr m_last_backing_store; int m_window_id { -1 }; float m_opacity { 1 }; Size m_size_increment; Size m_base_size; NonnullRefPtr m_icon; RefPtr m_override_cursor; WSWindowFrame m_frame; unsigned m_wm_event_mask { 0 }; DisjointRectSet m_pending_paint_rects; Rect m_unmaximized_rect; Rect m_rect_in_menubar; RefPtr m_window_menu; int m_minimize_animation_step { -1 }; };