#include #include #include #include #include int main(int, char**) { CEventLoop event_loop; (void)*new HttpProtocol; auto server = CLocalServer::construct(); bool ok = server->take_over_from_system_server(); ASSERT(ok); server->on_ready_to_accept = [&] { auto client_socket = server->accept(); if (!client_socket) { dbg() << "ProtocolServer: accept failed."; return; } static int s_next_client_id = 0; int client_id = ++s_next_client_id; new_client_connection(*client_socket, client_id); }; return event_loop.exec(); }