#pragma once #include "ASClientConnection.h" #include #include #include #include #include #include #include #include #include class ASClientConnection; class ASBufferQueue : public RefCounted { public: explicit ASBufferQueue(ASClientConnection&); ~ASBufferQueue() {} bool is_full() const { return m_queue.size() >= 3; } void enqueue(NonnullRefPtr&&); bool get_next_sample(ASample& sample) { if (m_paused) return false; while (!m_current && !m_queue.is_empty()) m_current = m_queue.dequeue(); if (!m_current) return false; sample = m_current->samples()[m_position++]; --m_remaining_samples; ++m_played_samples; if (m_position >= m_current->sample_count()) { m_client->did_finish_playing_buffer({}, m_current->shared_buffer_id()); m_current = nullptr; m_position = 0; } return true; } ASClientConnection* client() { return m_client.ptr(); } void clear(bool paused = false) { m_queue.clear(); m_position = 0; m_remaining_samples = 0; m_played_samples = 0; m_current = nullptr; m_paused = paused; } void set_paused(bool paused) { m_paused = paused; } int get_remaining_samples() const { return m_remaining_samples; } int get_played_samples() const { return m_played_samples; } int get_playing_buffer() const { if (m_current) return m_current->shared_buffer_id(); return -1; } private: RefPtr m_current; Queue> m_queue; int m_position { 0 }; int m_remaining_samples { 0 }; int m_played_samples { 0 }; bool m_paused { false }; WeakPtr m_client; }; class ASMixer : public CObject { C_OBJECT(ASMixer) public: ASMixer(); virtual ~ASMixer() override; NonnullRefPtr create_queue(ASClientConnection&); int main_volume() const { return m_main_volume; } void set_main_volume(int volume) { m_main_volume = volume; } bool is_muted() const { return m_muted; } void set_muted(bool); private: Vector> m_pending_mixing; pthread_mutex_t m_pending_mutex; pthread_cond_t m_pending_cond; RefPtr m_device; LibThread::Thread m_sound_thread; bool m_muted { false }; int m_main_volume { 100 }; u8* m_zero_filled_buffer { nullptr }; void mix(); };