#include "ASEventLoop.h" #include "ASClientConnection.h" #include #include #include ASEventLoop::ASEventLoop() : m_server(CLocalServer::construct()) { bool ok = m_server->take_over_from_system_server(); ASSERT(ok); m_server->on_ready_to_accept = [this] { auto client_socket = m_server->accept(); if (!client_socket) { dbg() << "AudioServer: accept failed."; return; } static int s_next_client_id = 0; int client_id = ++s_next_client_id; new_client_connection(*client_socket, client_id, m_mixer); }; }