From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Luke Wilde Date: Wed, 13 Apr 2022 17:22:56 +0100 Subject: [PATCH] Use SDL software renderer with no vsync This makes us use the SDL software renderer with no vsync, as our SDL2 port does not currently support accelerated rendering or vsync. - [ ] Local? - [ ] Should be merged to upstream? - [X] Resolves issue(s) with our side of things - [ ] Hack --- src/platform/sdl/sw-sdl2.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/platform/sdl/sw-sdl2.c b/src/platform/sdl/sw-sdl2.c index 48afc33..11bd58c 100644 --- a/src/platform/sdl/sw-sdl2.c +++ b/src/platform/sdl/sw-sdl2.c @@ -25,7 +25,7 @@ bool mSDLSWInit(struct mSDLRenderer* renderer) { renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen)); SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight); renderer->player.window = renderer->window; - renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); + renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_SOFTWARE); #ifdef COLOR_16_BIT #ifdef COLOR_5_6_5 renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, width, height);